Ejemplo n.º 1
0
        private void writeConfig(WasdEditorCameraBehaviour.Config config)
        {
            ConfigNode root = new ConfigNode();
            ConfigNode top  = new ConfigNode(WASD_NODENAME);

            root.SetNode(WASD_NODENAME, top, true);
            top.SetValue("defaultCamera", config.defaultCamera.ToString(), true);
            top.SetValue("mouseWheelActive", config.mouseWheelActive.ToString(), true);
            top.SetValue("enableExperimentalEditorExtensionsCompatibility", config.enableExperimentalEditorExtensionsCompatibility.ToString(), true);
            top.SetValue("enforceBounds", config.enforceBounds.ToString(), true);
            top.SetValue("sensitivity", config.sensitivity.ToString(), true);
            top.SetValue("acceleration", config.acceleration.ToString(), true);
            top.SetValue("mouseWheelAcceleration", config.mouseWheelAcceleration.ToString(), true);
            top.SetValue("friction", config.friction.ToString(), true);
            top.SetValue("runMultiplier", config.runMultiplier.ToString(), true);
            top.SetValue("sneakMultiplier", config.sneakMultiplier.ToString(), true);

            ConfigNode keysNode = new ConfigNode("KEYS");

            top.SetNode("KEYS", keysNode, true);

            keysNode.SetValue("forward", config.keyForward.ToString(), true);
            keysNode.SetValue("back", config.keyBack.ToString(), true);
            keysNode.SetValue("right", config.keyRight.ToString(), true);
            keysNode.SetValue("left", config.keyLeft.ToString(), true);
            keysNode.SetValue("up", config.keyUp.ToString(), true);
            keysNode.SetValue("down", config.keyDown.ToString(), true);
            keysNode.SetValue("switchMode", config.keySwitchMode.ToString(), true);
            keysNode.SetValue("run", config.keyRun.ToString(), true);
            keysNode.SetValue("sneak", config.keySneak.ToString(), true);


            ConfigNode editorsNode = new ConfigNode("EDITORS");

            top.SetNode("EDITORS", editorsNode, true);
            ConfigNode vabNode = new ConfigNode("VAB");

            editorsNode.SetNode("VAB", vabNode, true);
            string s;

            s = config.vab.initialPosition.ToString();
            s = s.TrimStart('(');
            s = s.TrimEnd(')');
            vabNode.SetValue("initialPosition", s, true);
            vabNode.SetValue("initialPitch", config.vab.initialPitch.ToString(), true);
            vabNode.SetValue("initialYaw", config.vab.initialYaw.ToString(), true);
            ConfigNode vabBoundsNode = new ConfigNode("BOUNDS");

            vabNode.SetNode("BOUNDS", vabBoundsNode, true);
            s = config.vab.bounds.min.ToString();
            s = s.TrimStart('(');
            s = s.TrimEnd(')');
            vabBoundsNode.SetValue("min", s, true);
            s = config.vab.bounds.max.ToString();
            s = s.TrimStart('(');
            s = s.TrimEnd(')');
            vabBoundsNode.SetValue("max", s, true);

            // need to do bounds


            ConfigNode sphNode = new ConfigNode("SPH");

            editorsNode.SetNode("SPH", sphNode, true);
            s = config.sph.initialPosition.ToString();
            s = s.TrimStart('(');
            s = s.TrimEnd(')');
            sphNode.SetValue("initialPosition", s, true);
            sphNode.SetValue("initialPitch", config.sph.initialPitch.ToString(), true);
            sphNode.SetValue("initialYaw", config.sph.initialYaw.ToString(), true);
            // need to do bounds
            ConfigNode sphBoundsNode = new ConfigNode("BOUNDS");

            sphNode.SetNode("BOUNDS", sphBoundsNode, true);
            s = config.sph.bounds.min.ToString();
            s = s.TrimStart('(');
            s = s.TrimEnd(')');

            sphBoundsNode.SetValue("min", s, true);
            s = config.sph.bounds.max.ToString();
            s = s.TrimStart('(');
            s = s.TrimEnd(')');
            sphBoundsNode.SetValue("max", s, true);


            root.Save(WASD_CFG_FILE);

            WasdEditorCameraBehaviour.setConfig(root);
        }
        private void writeConfig(WasdEditorCameraBehaviour.Config config)
        {
            ConfigNode root = new ConfigNode ();
            ConfigNode top = new ConfigNode (WASD_NODENAME);
            root.SetNode (WASD_NODENAME, top, true);
            top.SetValue ("defaultCamera", config.defaultCamera.ToString (), true);
            top.SetValue ("mouseWheelActive", config.mouseWheelActive.ToString (), true);
            top.SetValue ("enableExperimentalEditorExtensionsCompatibility", config.enableExperimentalEditorExtensionsCompatibility.ToString (), true);
            top.SetValue ("enforceBounds", config.enforceBounds.ToString (), true);
            top.SetValue ("sensitivity", config.sensitivity.ToString (), true);
            top.SetValue ("acceleration", config.acceleration.ToString (), true);
            top.SetValue ("mouseWheelAcceleration", config.mouseWheelAcceleration.ToString (), true);
            top.SetValue ("friction", config.friction.ToString (), true);
            top.SetValue ("runMultiplier", config.runMultiplier.ToString (), true);
            top.SetValue ("sneakMultiplier", config.sneakMultiplier.ToString (), true);

            ConfigNode keysNode = new ConfigNode ("KEYS");
            top.SetNode ("KEYS", keysNode, true);

            keysNode.SetValue ("forward", config.keyForward.ToString (), true);
            keysNode.SetValue ("back", config.keyBack.ToString (), true);
            keysNode.SetValue ("right", config.keyRight.ToString (), true);
            keysNode.SetValue ("left", config.keyLeft.ToString (), true);
            keysNode.SetValue ("up", config.keyUp.ToString (), true);
            keysNode.SetValue ("down", config.keyDown.ToString (), true);
            keysNode.SetValue ("switchMode", config.keySwitchMode.ToString (), true);
            keysNode.SetValue ("run", config.keyRun.ToString (), true);
            keysNode.SetValue ("sneak", config.keySneak.ToString (), true);

            ConfigNode editorsNode = new ConfigNode ("EDITORS");
            top.SetNode ("EDITORS", editorsNode, true);
            ConfigNode vabNode = new ConfigNode ("VAB");
            editorsNode.SetNode ("VAB", vabNode, true);
            string s;

            s = config.vab.initialPosition.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            vabNode.SetValue ("initialPosition", s, true);
            vabNode.SetValue ("initialPitch", config.vab.initialPitch.ToString (), true);
            vabNode.SetValue ("initialYaw", config.vab.initialYaw.ToString (), true);
            ConfigNode vabBoundsNode = new ConfigNode ("BOUNDS");
            vabNode.SetNode ("BOUNDS", vabBoundsNode, true);
            s = config.vab.bounds.min.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            vabBoundsNode.SetValue ("min", s, true);
            s = config.vab.bounds.max.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            vabBoundsNode.SetValue ("max", s, true);

            // need to do bounds

            ConfigNode sphNode = new ConfigNode ("SPH");
            editorsNode.SetNode ("SPH", sphNode, true);
            s = config.sph.initialPosition.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            sphNode.SetValue ("initialPosition", s, true);
            sphNode.SetValue ("initialPitch", config.sph.initialPitch.ToString (), true);
            sphNode.SetValue ("initialYaw", config.sph.initialYaw.ToString (), true);
            // need to do bounds
            ConfigNode sphBoundsNode = new ConfigNode ("BOUNDS");
            sphNode.SetNode ("BOUNDS", sphBoundsNode, true);
            s = config.sph.bounds.min.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');

            sphBoundsNode.SetValue ("min", s, true);
            s = config.sph.bounds.max.ToString ();
            s = s.TrimStart ('(');
            s = s.TrimEnd (')');
            sphBoundsNode.SetValue ("max", s, true);

            root.Save (WASD_CFG_FILE);

            WasdEditorCameraBehaviour.setConfig (root);
        }