protected virtual void MatchED() { transform.SetParent(baseMono.hoverUI.transform); U_RectTransform.SetHefuqiYiyangda(itemRect); }
protected virtual void NotMactch(RectTransform itemRect) { //如果不匹配,就回到原位 U_RectTransform.SetHefuqiYiyangda(itemRect); }