Ejemplo n.º 1
0
 // On sauvegarde les valeurs à sauver 
 public void SavePartyData(PlayerDatabase database, GameVariableDatabase variableDatabase, GameVariableDatabase chestDatabase)
 {
     characterSavesData.Clear();
     for (int i = 0; i < characterStatControllers.Count; i++)
     {
         characterSavesData.Add(new CharacterSave(database.GetPlayerData(characterStatControllers[i].CharacterData).name, characterEquipement[i].GetWeaponTotalExp(), characterEquipement[i].GetArmors()));
     }
     gameVariables = variableDatabase.SaveVariables();
     chestVariable = chestDatabase.SaveVariables();
 }