Ejemplo n.º 1
0
 private void CreateChestID()
 {
     if(chestID != null)
         chestDatabase.RemoveVariable(chestID);
     chestID = "Chest___" + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name + "___" + item.ItemName + "___" + chestDatabase.GameVariables.Count;
     chestDatabase.AddGameVariable(chestID, 0);
 }