public void InventoryTrackerTick() { innerContainer.ThingOwnerTick(); if (unloadEverything && !HasAnyUnloadableThing) { unloadEverything = false; } }
public void CarryHandsTick() { innerContainer.ThingOwnerTick(); }
public void InventoryTrackerTick() { innerContainer.ThingOwnerTick(); if (unloadEverything && !HasAnyUnloadableThing) { unloadEverything = false; } }
public void CarryHandsTick() { innerContainer.ThingOwnerTick(); }