Ejemplo n.º 1
0
        public static void onSmartFolderMode(Object sender, ClickEventArgs e)
        {
            NlmCheckButton button = sender as NlmCheckButton;

            e.ListView.SmartFolderMode = button.Checked;
            e.ListView.Refresh();
        }
Ejemplo n.º 2
0
        public static void onFilterLayerFrozen(Object sender, ClickEventArgs e)
        {
            NlmCheckButton          button            = sender as NlmCheckButton;
            NlmTreeNodeFilterEngine nlmTreeNodeFilter = e.ListView.ModelFilter as NlmTreeNodeFilterEngine;

            if (button.Checked)
            {
                nlmTreeNodeFilter.AddFilter(TreeNodeFilter.LayerFrozen);
            }
            else
            {
                nlmTreeNodeFilter.RemoveFilter(TreeNodeFilter.LayerFrozen);
            }
            e.ListView.ModelFilter = nlmTreeNodeFilter;
        }
Ejemplo n.º 3
0
        //TODO:
        // Perhaps move this to a new class / node control. It's pretty huge.
        // Use MaxLayers static class to manipulate max objects instead of in code here.

        /// <summary>
        /// Isolate selected TreeNodes in Nested Layer Manager.
        /// Any TreeNode that is not isolated is disabled, and the respective node hidden in Max.
        /// </summary>
        /// <param name="sender">An NLMCheckButton that contains a checked property.</param>
        /// <param name="e">NLM Button Event Args, that contain a pointer to the listview.</param>
        public static void onIsolateSelection(Object sender, ClickEventArgs e)
        {
            // If the sender is not an NLMCheckButton, the request has come from somewhere else (right click or shortcut).
            // For this reason, change the check state of the button UI which will raise this event again.
            if (!(sender is NlmCheckButton))
            {
                e.ListView.ButtonPanelLeft.IsolateSelectedButton.Checked = !e.ListView.ButtonPanelLeft.IsolateSelectedButton.Checked;
                return;
            }

            NlmTreeListView listView = e.ListView;
            NlmCheckButton  button   = sender as NlmCheckButton;

            // Pause UI from refreshing.
            try
            {
                listView.BeginUpdate();

                // Isolate selected if button checked.
                if (button.Checked)
                {
                    // This method has some serious processing going on, so hashsets are used to maximise performance.
                    // Calculate all enabled nodes and disabled nodes.
                    HashSet <BaseTreeNode> enabledNodes  = new HashSet <BaseTreeNode>(listView.NodeControl.Query.SelectionAndAllChildNodes);
                    HashSet <BaseTreeNode> disabledNodes = new HashSet <BaseTreeNode>(listView.NodeControl.Query.AllNodes.Where(x => !enabledNodes.Contains(x)));

                    // Disable disabled nodes.
                    listView.DisableObjects(disabledNodes);

                    // Now we need to work out what maxNodes and layers to temporarily hide.
                    // Firstly, get the highest selected objects.
                    IEnumerable <ObjectTreeNode> selectedNodes = listView.NodeControl.Query.SelectedAncestors
                                                                 .Where(x => (x is ObjectTreeNode)).Cast <ObjectTreeNode>();
                    HashSet <IILayer> onLayers = new HashSet <IILayer>();

                    // If objects are selected, we need to ensure that the layer is not hidden.
                    // If any objects are selected, append the layer to the onLayers hashset.
                    foreach (ObjectTreeNode objectTreeNode in selectedNodes)
                    {
                        IINode maxNode = MaxAnimatable.GetAnimByHandle(objectTreeNode.Handle) as IINode;

                        if (maxNode == null)
                        {
                            continue;
                        }

                        IILayer layer = MaxLayers.GetLayer(maxNode);
                        if (!onLayers.Contains(layer))
                        {
                            onLayers.Add(layer);
                        }
                    }

                    // Ensure that the layer is on so that objects are visible.
                    // The layer is only turned on if an object is selected, and no ancestor is selected.
                    // For any object that is not selected, the object needs to be hidden.
                    foreach (IILayer layer in onLayers)
                    {
                        if (layer.IsHidden)
                        {
#if Max2013 || Max2014
                            layer.IsHidden = false;
#endif
#if Max2015
                            layer.Hide(false, false);
#endif
                        }

                        foreach (IINode maxNode in MaxLayers.GetChildNodes(layer))
                        {
                            UIntPtr maxNodeHandle = MaxAnimatable.GetHandleByAnim(maxNode);
                            if (!selectedNodes.Any(x => (x).Handle == maxNodeHandle) && !maxNode.IsObjectHidden)
                            {
                                listView.DisabledHandles.Add(maxNodeHandle);
                                maxNode.Hide(true);
                            }
                        }
                    }

                    // Loop through all layers that should be turned off.
                    // If the layer should be hidden (because it is not in onLayers or in enabledLayers), hide it.
                    IEnumerable <LayerTreeNode> enabledLayers = enabledNodes.Where(x => (x is LayerTreeNode)).Cast <LayerTreeNode>();
                    IEnumerable <IILayer>       offLayers     = MaxLayers.Layers.Where(x => !onLayers.Contains(x));
                    foreach (IILayer layer in offLayers)
                    {
                        UIntPtr layerHandle = MaxAnimatable.GetHandleByAnim(layer);
                        if (!layer.IsHidden && !enabledLayers.Any(x => (x).Handle == layerHandle))
                        {
#if Max2013 || Max2014
                            layer.IsHidden = true;
#endif
#if Max2015
                            layer.Hide(true, false);
#endif
                            listView.DisabledHandles.Add(layerHandle);
                        }
                    }
                }
                // Remove isolation and restore state if unchecked.
                else
                {
                    // Enable all objects.
                    listView.EnableObjects(listView.DisabledObjects);

                    // Turn on all handles that were turned off.
                    foreach (UIntPtr handle in listView.DisabledHandles)
                    {
                        IAnimatable maxAnim  = MaxAnimatable.GetAnimByHandle(handle);
                        IILayer     maxLayer = maxAnim as IILayer;
                        if (maxLayer != null)
                        {
#if Max2013 || Max2014
                            maxLayer.IsHidden = false;
#endif
#if Max2015
                            maxLayer.Hide(false, false);
#endif
                            continue;
                        }
                        IINode maxNode = maxAnim as IINode;
                        if (maxNode != null)
                        {
                            maxNode.Hide(false);
                            continue;
                        }
                    }

                    // Clear list of handles.
                    listView.DisabledHandles.Clear();
                }
            }
            catch
            {
                throw new Exception();
            }
            finally
            {
                listView.EndUpdate();
            }
            MaxUI.RedrawViewportsNow();
        }