Move() public method

public Move ( float move ) : void
move float
return void
Ejemplo n.º 1
0
        private void FixedUpdate()
        {
            // Read the inputs.
            bool crouch = Input.GetKey(KeyCode.LeftControl);

            if (Input.GetKey("a") && Input.GetKey("d"))
            {
                h = 0;
            }
            else if (Input.GetKey("a"))
            {
                h = -1;
            }
            else if (Input.GetKey("d"))
            {
                h = 1;
            }
            else
            {
                h = 0;
            }

            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 2
0
        private void FixedUpdate()
        {
            // Read the inputs.
            float h = CrossPlatformInputManager.GetAxis("Horizontal");
            float v = CrossPlatformInputManager.GetAxis("Vertical");

            crouch = false;

#if MOBILE_INPUT
            crouch = (v < crouchSensibility) ? true : false;
#else
            if (crouchKey == KeyCode.None)
            {
                //There is no sensibility on PC (at least not if you don't plays with joystick)
                crouch = (v < crouchSensibility) ? true : false;
            }
            else
            {
                crouch = Input.GetKey(crouchKey);
            }
#endif
            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
        }
        private void FixedUpdate()
        {
            bool crouch = false;

            // Read the inputs.
            if (crouchEnabled)
            {
                crouch = Input.GetKey(KeyCode.LeftControl);
            }

            float h = autoRunSpeed;

            if (!autoRunRight)
            {
                h = CrossPlatformInputManager.GetAxis("Horizontal");
            }

            if (stoped)
            {
                h = 0;
            }

            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 4
0
        private void FixedUpdate()
        {
            // Read the inputs.
            bool crouch = Input.GetKey(KeyCode.LeftControl);
            //float h = CrossPlatformInputManager.GetAxis("Horizontal");


            //my code
            float h = 0;

            if (CoopWorldInput.GetKey(coopPlayerId, CoopWorldInput.CoopKeyCode.Left))
            {
                h = -1;
                Debug.Log("Moving Character Left");
            }
            else if (CoopWorldInput.GetKey(coopPlayerId, CoopWorldInput.CoopKeyCode.Right))
            {
                h = 1;
                Debug.Log("Moving Character Right");
            }


            //float h = CoopWorldInput;
            //	CrossPlatformInputManager.VirtualButton btn = new CrossPlatformInputManager.VirtualButton ("remoteLeft");
            //	CrossPlatformInputManager.RegisterVirtualButton (btn);
            //	if (Input.GetKeyDown (KeyCode.K)) {
            //		btn.Pressed ();
            //	}


            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
        }
        private void FixedUpdate()
        {
            if (pause)
            {
                return;
            }

            if (moving)
            {
                // Read the inputs.
                bool  crouch = Input.GetKey(KeyCode.LeftControl);
                float h      = CrossPlatformInputManager.GetAxis("Horizontal");
                // Pass all parameters to the character control script.
                m_Character.Move(h, crouch, m_Jump);
                m_Jump = false;
            }
            else
            {
                stunCooldownCounter += Time.deltaTime;
                if (stunCooldownCounter >= stunCooldown)
                {
                    moving = true;
                    this.gameObject.transform.Find("Stun").gameObject.SetActive(false);
                    stunCooldownCounter = 0;
                }
            }
        }
Ejemplo n.º 6
0
        private void FixedUpdate()
        {
            if (hasMagneticArm)
            {
                if (Input.GetKeyDown(KeyCode.X))
                {
                    trykker = true;
                }
                if (Input.GetKeyUp(KeyCode.X))
                {
                    trykker = false;
                }
                if (trykker)
                {
                    foreach (Collider2D collider in Physics2D.OverlapCircleAll(transform.position, 1f))
                    {
                        if (collider.tag == "Magnet")
                        {
                            Debug.Log("Fant " + collider.gameObject.name);
                            var rigbod = GetComponent <Rigidbody2D> ();
                            rigbod.AddForce((collider.transform.position - transform.position).normalized * 60f);
                            break;
                        }
                    }
                }
            }
            // Read the inputs.
            bool  crouch = Input.GetKey(KeyCode.LeftControl);
            float h      = CrossPlatformInputManager.GetAxis("Horizontal");

            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 7
0
        private void FixedUpdate()
        {
            float h = CrossPlatformInputManager.GetAxis("Horizontal");

            m_Character.Move(h, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 8
0
        private void FixedUpdate()
        {
            // Read the inputs.
            bool  crouch = Input.GetKey(KeyCode.LeftControl);
            float h      = CrossPlatformInputManager.GetAxis("Horizontal");
            float v      = 0.0f;

            // Pass all parameters to the character control script.
            m_Character.Move(h, v, crouch, m_Jump);
            m_Jump = false;
            if (isClimbing)
            {
                v = CrossPlatformInputManager.GetAxis("Vertical");
                m_Character.Move(h, v, crouch, m_Jump);
            }
        }
        private void FixedUpdate()
        {
            burst = GameObject.Find("BurstingFire");
            // Read the inputs.
            bool  crouch = false;
            float h      = CrossPlatformInputManager.GetAxis("Horizontal");

            // Debug.Log(h);
            if (h > 0.35f)
            {
                h = 1;
            }
            else
            {
                if (h < -0.35f)
                {
                    h = -1;
                }
                else
                {
                    h = 0;
                }
            }
            burst.gameObject.SendMessage("TaraDirectionReciver", h);

            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 10
0
        private void FixedUpdate()
        {
            //if (AP <= 0) {
            //	print ("out of ap!");
            //	m_Character.Move(0, false, false);
            //	return;
            //}
            // Read the inputs.
            bool  crouch = false;                       //Input.GetKey(KeyCode.LeftControl);
            float h      = Input.GetAxis("Horizontal"); // We're not using andriod anymore so f**k this -> Input.acceleration.x;
            float input  = h;

            if (Mathf.Abs(hbuff) > Mathf.Abs(input))
            {
                h = 0;
            }
            //if (h != 0) {
            //	AP -= 1;
            //}
            //print ("fuckyou");
            //print (AP);
            //print(h);
            //print("are u getting called?!?!?" + " " + h + " " + m_Jump);
            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
            hbuff  = input;
        }
Ejemplo n.º 11
0
        private void FixedUpdate()
        {
            // Read the inputs.
            float h = CrossPlatformInputManager.GetAxis("Horizontal");

            // Pass all parameters to the character control script.
            m_Character.Move(h, false, false);
        }
Ejemplo n.º 12
0
        private void FixedUpdate()
        {
            // Read the inputs.

            // Pass all parameters to the character control script.
            m_Character.Move(h * Time.fixedDeltaTime, false, m_Jump);
            m_Jump = false;
        }
        private void FixedUpdate()
        {
            // Read the inputs.
            float h = CrossPlatformInputManager.GetAxis("Horizontal");

            m_Character.Move(h, m_Jump, isJumpPressed);
            m_Jump = false;
        }
        public void FixedUpdate()
        {
            bool  crouch = Input.GetKey(KeyCode.LeftControl);
            float h      = CrossPlatformInputManager.GetAxis("Horizontal");

            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 15
0
        private void FixedUpdate()
        {
            float h = Input.GetAxis("Horizontal");

            m_Character.Move(h, m_Jump, m_Dash);
            m_Jump = false;
            m_Dash = false;
        }
Ejemplo n.º 16
0
        private void FixedUpdate()
        {
            float h = invertedHor * CrossPlatformInputManager.GetAxis("Horizontal");

            // Pass all parameters to the character control script.
            m_Character.Move(h, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 17
0
 private void FixedUpdate()
 {
     // Pass all parameters to the character control script.
     m_Character.Move(h, crouch, m_Jump);
     m_Character.Basic_Attack(basic_attack, h);
     basic_attack = false;
     m_Jump       = false;
 }
Ejemplo n.º 18
0
        private void FixedUpdate()
        {
            bool  crouch = Input.GetKey(KeyCode.LeftControl);              // Read the inputs.
            float h      = CrossPlatformInputManager.GetAxis("Horizontal");

            m_Character.Move(h, crouch, m_Jump);                   // Pass all parameters to the character control script.
            m_Jump = false;
        }
Ejemplo n.º 19
0
        private void FixedUpdate()
        {
            // Pass all parameters to the character control script.
            bool  powerUp = TriggerPowerUpScript.powerUp;
            float h       = CnInputManager.GetAxis("Horizontal");

            m_Character.Move(h, m_Jump, powerUp);
            m_Jump = false;
        }
        private void FixedUpdate()
        {
            // Read the inputs.
            bool crouch = Input.GetKey(KeyCode.LeftControl);

            // Pass all parameters to the character control script.
            m_Character.Move(m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 21
0
        private void FixedUpdate()
        {
            // Read the inputs.
            float v = CrossPlatformInputManager.GetAxis("Vertical");
            float h = CrossPlatformInputManager.GetAxis("Horizontal");

            // Pass all parameters to the character control script.
            m_Character.Move(h, v > 0, v < 0, !m_shot && CrossPlatformInputManager.GetButton("Fire1"));
            m_shot = CrossPlatformInputManager.GetButton("Fire1");
        }
Ejemplo n.º 22
0
        private void FixedUpdate()
        {
            // Read the inputs.
            bool  slide = Input.GetKey(KeyCode.DownArrow);
            float h     = CrossPlatformInputManager.GetAxis("Horizontal");

            // Pass all parameters to the character control script.
            m_Character.Move(h, slide, m_Jump);
            m_Jump = false;
        }
        private void FixedUpdate()
        {
            // Read the inputs.
            float h = CrossPlatformInputManager.GetAxis("Horizontal");

            // Pass all parameters to the character control script.
            character.Move(h, isCrouched, isJumping);
            character.Attack(isAttacking);
            isJumping = false;
        }
Ejemplo n.º 24
0
        private void FixedUpdate()
        {
            // Read the inputs.
            bool    crouch          = Input.GetKey(KeyCode.LeftControl);
            Vector3 transformVector = new Vector3(CrossPlatformInputManager.GetAxis("Horizontal"), CrossPlatformInputManager.GetAxis("Vertical"), 0);

            // Pass all parameters to the character control script.
            m_Character.Move(transformVector, crouch, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 25
0
        private void FixedUpdate()
        {
            // Read the inputs.
            // bool crouch = CrossPlatformInputManager.GetButton("Crouch");
            float h = CrossPlatformInputManager.GetAxis("Horizontal");

            // Pass all parameters to the character control script.
            m_Character.Move(h, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 26
0
        private void FixedUpdate()
        {
            // Read the inputs.
            bool  crouch = false;// CrossPlatformInputManager.GetAxis(yAxis) < -0.1f;
            float h      = CrossPlatformInputManager.GetAxis(xAxis);

            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, m_Jump);
            m_Jump = false;
        }
        private void FixedUpdate()
        {
            // Read the inputs.
            bool  crouch = CrossPlatformInputManager.GetButton(m_CrouchButton);//Input.GetKey(KeyCode.S);
            bool  attack = CrossPlatformInputManager.GetButton(m_AttackButton);
            float h      = CrossPlatformInputManager.GetAxis(m_HorizontalAxis);

            // Pass all parameters to the character control script.
            m_Character.Move(h, crouch, attack, m_Jump);
            m_Jump = false;
        }
Ejemplo n.º 28
0
        private void FixedUpdate()
        {
            // Read the inputs.
            bool crouch = Input.GetKey(KeyCode.LeftControl);

            // Pass all parameters to the character control script.
            m_Character.Move(m_HorizontalMove * Time.fixedDeltaTime, crouch, m_Jump);
            m_Character.Shoot(m_Shoot);
            m_Jump  = false;
            m_Shoot = false;
        }
Ejemplo n.º 29
0
        private void FixedUpdate()
        {
            // Read the inputs.
            bool  crouch = Input.GetKey(KeyCode.LeftControl);
            float h      = Input.GetAxis(_GetAxis);

            // Pass all parameters to the character control script.

            _Character.Move(h, crouch, _Jumping);
            _Jumping = false;
        }
Ejemplo n.º 30
0
        private void FixedUpdate()
        {
            // Read the inputs.
            //No crouch ability, always false. Left code for potential future use
            //bool crouch = Input.GetKey(KeyCode.LeftControl);
            float h = CrossPlatformInputManager.GetAxis("Horizontal");

            // Pass all parameters to the character control script.
            m_Character.Move(h, false, m_Jump);
            m_Jump = false;
        }