void OnSceneLoaded(Scene scene, LoadSceneMode mode) { // scene 0 ~ 2 level number is -1 0 1, later unchange // scene 2~4 sublevel 1 2 3 if (scene.buildIndex >= 2) { level = 1; subLevel = scene.buildIndex - 1; // assign player position GameObject p = GameObject.FindGameObjectWithTag("Player"); player = p.transform; playerScript = p.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D>(); userCtrl = p.GetComponent <UnityStandardAssets._2D.Platformer2DUserControl>(); findNotificationManager(); ladderManager = GameObject.Find("TrapDoorTriggers").GetComponent <LadderManager>(); if (startFromLoad) { SetupFromLoad(); startFromLoad = false; } InitGame(); } else { level = -1; } }
void Awake() { if (gameObject.tag == "Player") { player = gameObject.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D>(); } }
private void Start() { platformerCharacter2D = GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D>(); timer = Time.time; }
// Use this for initialization void Awake() { player = GameObject.FindGameObjectWithTag("Player"); playerScript = player.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D>(); damaging = false; }
private void Awake() { // Attaches each object to the releveant component m_Character = GetComponent <PlatformerCharacter2D>(); m_Anim = GetComponent <Animator>(); m_status = GetComponentInChildren <status_animator_controller>(); }
private void Start() { player1 = GameObject.Find("Main Camera").GetComponent <PlayerLoad>().player1; player2 = GameObject.Find("Main Camera").GetComponent <PlayerLoad>().player2; m_Character = GetComponent <PlatformerCharacter2D>(); startPosition = transform.position; playerHealthBar = gameObject.GetComponent <PlatformerCharacter2D>().healthBarObject.GetComponent <SimpleHealthBar>(); staminaBar = gameObject.GetComponent <PlatformerCharacter2D>().staminaBarObject.GetComponent <SimpleHealthBar>(); stamina = gameObject.GetComponent <Stamina>(); audioArray = gameObject.GetComponents(typeof(AudioSource)); audioData = new AudioSource[audioArray.Length]; for (int i = 0; i < audioArray.Length; i++) { audioData[i] = (AudioSource)audioArray[i]; } heavyCooldown = gameObject.AddComponent <Cooldown>(); mediumCooldown = gameObject.AddComponent <Cooldown>(); lightCooldown = gameObject.AddComponent <Cooldown>(); lariatCooldown = gameObject.AddComponent <Cooldown>(); damageWait = gameObject.AddComponent <Cooldown>(); animEnd = gameObject.AddComponent <Cooldown>(); moveActive = gameObject.AddComponent <Cooldown>(); tripleJab = gameObject.AddComponent <SpamPrevention>(); tripleJab.init(3, 0.5f); wait = gameObject.AddComponent <Cooldown>(); }
private void Init() { if (init || GameObject.Find("GM") == null) { return; } init = true; m_Anim = GetComponent <Animator> (); m_Character = GetComponent <PlatformerCharacter2D>(); isNet = (GetComponent <CharAttributesNet> () != null); m_CharAttribute = GetComponent <CharAttributesNet> (); SoulStone = m_CharAttribute.getSoulStone(); GameObject m_Controle = GameObject.Find("Controle"); if (m_Controle != null) { m_ControleVars = m_Controle.GetComponent <ControleVars>(); } float k_jumpWallForce = GetComponent <PlatformerCharacter2D>().k_jumpWallForce; if (!onTestCell) { GetComponent <PlatformerCharacter2D>().m_JumpForce *= 0.85f; } else { k_jumpWallForce *= 4; } GetComponent <PlatformerCharacter2D>().k_jumpWallForce = k_jumpWallForce; }
private void Start() { m_PlatChar2D = GetComponent <PlatformerCharacter2D> (); m_PlatChar2D.IniPoint = transform.position; m_Anim = GetComponent <Animator> (); m_GM = GameObject.Find("GM"); if (isLocalPlayer) { Camera.main.GetComponent <Camera2DFollow> ().target = this.transform; m_GameHUD = Camera.main.GetComponent <Camera2DFollow> ().m_GameHUD; m_EndingImg = Camera.main.GetComponent <Camera2DFollow> ().m_EndingImg; m_StonesTxt = Camera.main.GetComponent <Camera2DFollow> ().m_StonesTxt; m_LifeTxt = Camera.main.GetComponent <Camera2DFollow> ().m_LifeTxt; m_WinTxt = Camera.main.GetComponent <Camera2DFollow> ().m_WinTxt; m_GameHUD.GetComponent <AlterImg> ().Alter(myOrder); m_EndingImg.GetComponent <AlterImg> ().Alter(myOrder); Transform t = transform.GetChild(3); if (t.name == "Target") { t.gameObject.SetActive(true); } } else { GetComponent <Platformer2DUserControl>().enabled = false; } myHash = gameObject.GetComponent <NetworkIdentity> ().netId.GetHashCode(); Reset(); }
private void Awake() { mqttClient.Connect(clientId, "owntracks", "theHub"); mqttClient.MqttMsgPublishReceived += client_MqttMsgPublishReceived; mqttClient.Subscribe(new string[] { "test" }, new byte[] { MqttMsgBase.QOS_LEVEL_EXACTLY_ONCE }); m_Character = GetComponent <PlatformerCharacter2D>(); }
System.Collections.IEnumerator ResetBumped(PlatformerCharacter2D character) { yield return(new WaitForSecondsRealtime(1)); character.bumped = false; bumped = false; }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); animate = gameObject.GetComponent <Animator>(); FirePoint = m_Character.m_FirePoint; hatThrow = FindObjectOfType <hatThrow>(); }
public override Vector3 GetSpawnPosition(PlatformerCharacter2D character) { //calculating position to spawn sprite Vector3 position = character.transform.position; position.y = character.gameObject.transform.FindChild("Center").transform.position.y + 1f; return(position); }
private void Awake() { Subscribe(); m_Character = GetComponent <PlatformerCharacter2D>(); interactText = transform.GetChild(0).gameObject; AnimationAwake(); }
private void Start() { m_player = GameObject.Find("Player").GetComponent <PlatformerCharacter2D>(); transform.position = new Vector3(-1000, 0, 0); endLag = -.5f; bgnLag = 0f; duration = 0.5f; }
// Use this for initialization void Start() { Player = FindObjectOfType<PlatformerCharacter2D> (); if (Player.transform.localScale.x < 0) { speed = -speed; } }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); jumpInput = string.Format("{0}Jump", playerId); horizontalInput = string.Format("{0}Horizontal", playerId); fireInput = string.Format("{0}Fire", playerId); }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); wallLeft = transform.position.x - 8.5f; wallRight = transform.position.x + 4.5f; m_Rigidbody = GetComponent <Rigidbody2D>(); Debug.Log(m_Rigidbody.transform.position.x); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); wallLeft = transform.position.x - 8.5f; wallRight = transform.position.x + 4.5f; m_Rigidbody = GetComponent<Rigidbody2D>(); Debug.Log(m_Rigidbody.transform.position.x); }
private void OnTriggerEnter2D(Collider2D collision) { PlatformerCharacter2D userControl = GameObject.FindGameObjectWithTag("Player").GetComponent <PlatformerCharacter2D>(); if (userControl.TrickCollider != null && userControl.TrickCollider != collision) { userControl.m_fail = true; } }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); m_CharacterAnimator = GetComponent <Animator>(); IsCanJump = true; m_UpdateDashTime = 0f; }
private void Awake() { Reference = this; // Setting up references. m_GroundCheck = transform.Find("GroundCheck"); m_CeilingCheck = transform.Find("CeilingCheck"); m_Anim = GetComponent <Animator>(); m_Rigidbody2D = GetComponent <Rigidbody2D>(); }
// Use this for initialization void Start() { environmentManager = GameObject.FindGameObjectWithTag("EnvironmentManager"); envM = environmentManager.GetComponent <EnvironmentManager>(); platformerCharacter2D = this.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D>(); hud = camera.GetComponent <HUD>(); EnvMG = GameObject.FindGameObjectWithTag("EnvironmentManager").GetComponent <EnvironmentManager>(); spwMG = GameObject.FindGameObjectWithTag("Spawn_Powerup").GetComponent <PowerUp>(); p_anim = GetComponent <Animator>(); }
private void Awake() { m_Rigidbody = GetComponent <Rigidbody2D>(); m_Animator = GetComponent <Animator>(); m_Character = GetComponent <PlatformerCharacter2D>(); if (m_Character.transform.position.y < 0) { inFuture = false; } }
// Use this for initialization void Start () { floor_1x = -6.45f; floor_1y = 1.51f; floor_2x = 12.42f; floor_2y = 3.24f; Floor_2x = 29.118f; Floor_2y = 5.9145f; m_Character = GetComponent<PlatformerCharacter2D>(); Debug.Log (m_Character.transform.position.x); }
void Awake() { // Setting up references. playerControl = GetComponent<UnityStandardAssets._2D.PlatformerCharacter2D>(); healthBar = GameObject.Find("HealthBar").GetComponent<SpriteRenderer>(); anim = GetComponent<Animator>(); // Getting the intial scale of the healthbar (whilst the player has full health). healthScale = healthBar.transform.localScale; }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); m_AimUp = false; m_AimDown = false; m_AimStrong = false; m_Firing = false; m_TransX = 0f; m_TransY = 0f; }
private void StartClimbing(GameObject player) { //Get a reference to the player playerBrain = player.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D> (); if (playerBrain != null) { playerBrain.canClimb = true; } }
// Use this for initialization public void Awake() { // Setting up references. ChangeState(new IdleState()); m_Character = GetComponent <PlatformerCharacter2D>(); seeker = GetComponent <Seeker>(); fieldOfView = GetComponent <FOV>(); if (Target != null) { seeker.StartPath(m_Character.m_GroundCheck.transform.position, Target.transform.position, OnPathComplete); } // Starts path finding script StartCoroutine(UpdatePath()); // Set the health of the AI based on what kind of AI it is. if (knight) { m_Character.health = 2; m_Character.ability1Learnt = true; } else if (juggernaut) { m_Character.health = 3; m_Character.ability3Learnt = true; } else if (ninja) { m_Character.health = 1; m_Character.ability2Learnt = true; } else { m_Character.health = 1; } // Determine the AI's attack range based on kind of AI. // These values will probably need to change or be altered based on scale... if (ninja || juggernaut) { attackRange = 3.0f * transform.localScale.x; m_Character.specialAI = true; } else if (knight) { attackRange = 3.0f * (transform.localScale.x * 2); m_Character.specialAI = true; } else { attackRange = 10.0f * transform.localScale.x; } }
public override Vector3 ControllerGetSpawnPosition(PlatformerCharacter2D character) //Weapon spawning for the controller { Vector3 position = character.transform.FindChild("AxeSpawn").transform.position; if (Input.GetAxis("AttackStick") < -.2) //Attacking left { position.x -= (character.transform.FindChild("AxeSpawn").transform.position.x - character.transform.FindChild("Center").transform.position.x) * 2; } return(position); }
// Use this for initialization void Start() { floor_1x = -6.45f; floor_1y = 1.51f; floor_2x = 12.42f; floor_2y = 3.24f; Floor_2x = 29.118f; Floor_2y = 5.9145f; m_Character = GetComponent <PlatformerCharacter2D>(); Debug.Log(m_Character.transform.position.x); }
void OnTriggerEnter2D(Collider2D collision) { UnityStandardAssets._2D.PlatformerCharacter2D player = collision.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D> (); if (player.tag == "Player") { float score = player.GetScore(); PlayerPrefs.SetString("levelState", "Level Completed"); PlayerPrefs.SetFloat("score", score); PlayerPrefs.SetString("currentLevel", SceneManager.GetActiveScene().name); Invoke("TheEnd", 0.7f); } }
// Update is called once per frame void Update() { if (startTimer) { if (Time.time - throwTime > explodeTime) { startTimer = false; myPlayer = this.transform.parent.parent.GetComponent<UnityStandardAssets._2D.PlatformerCharacter2D>(); Effect(); } } }
private void StopClimbing(GameObject player) { //Get a reference to the player playerBrain = player.GetComponent <UnityStandardAssets._2D.PlatformerCharacter2D> (); if (playerBrain != null) { playerBrain.canClimb = false; playerBrain.isClimbing = false; playerBrain.resetGravity(); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Debug.Log ("watafak"); //Application.LoadLevel(Application.loadedLevelName); //PlatformerCharacter2D sn = gam Die = GameObject.FindObjectOfType(typeof(PlatformerCharacter2D)) as PlatformerCharacter2D; Die.Die (); } }
private void Awake() { m_Character = GetComponent <PlatformerCharacter2D>(); if (m_PostFix == "1") { m_Character.Side = Side.Upper; } else { m_Character.Side = Side.Lower; } m_Character.Pause(); }
public override Vector3 GetSpawnPosition(PlatformerCharacter2D character) { Vector3 position = character.transform.FindChild("AxeSpawn").transform.position; //if (Input.mousePosition.x > (character.cam.WorldToViewportPoint(character.gameObject.transform.position).x) * Screen.width) //{ //} //else //{ // position.x -= (character.transform.FindChild("AxeSpawn").transform.position.x - character.transform.FindChild("Center").transform.position.x) * 2; //} return(position); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); m_ProjectileM = GetComponent<ProjectileManager>(); }
private UnityStandardAssets._2D.PlatformerCharacter2D playerCtrl; // Reference to the PlayerControl script. #endregion Fields #region Methods void Awake() { // Setting up the references. anim = transform.root.gameObject.GetComponent<Animator>(); playerCtrl = transform.root.GetComponent<UnityStandardAssets._2D.PlatformerCharacter2D>(); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); highScore.text = LoadHighScore() + " m"; }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); FireTime_ = 1 / FireRate; }
// Use this for initialization void Start () { platformSize = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<GameController>().platformSize; movementController = this.GetComponent<UnityStandardAssets._2D.PlatformerCharacter2D>(); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); tex = new Texture2D(500, 200, TextureFormat.RGB24, false); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); PlayerPrefs.SetInt("Score", 0); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); compiledCode = new List<string> (); timers = new List<float> (); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); }
private void Awake() { m_Character = GetComponent<PlatformerCharacter2D>(); matcher = FindObjectOfType<BeatMatcher> (); }
void Start() { _player = GetComponent<UnityStandardAssets._2D.PlatformerCharacter2D>(); _player.MaxSpeed = _initialPlayerSpeed; _audioSrc = GetComponent<AudioSource>(); }