internal void SetMesh(UnityEngine.Config.FileMap fms) { this.fms = fms; if (IsValid()) { mesh_raw = Resources.GetMeshImport(fms); } }
internal MeshImport GetMeshImport(string guid) { return(Resources.GetMeshImport(guid)); }
internal void SetMesh(UnityEngine.Config.FileMap fms) { this.fms = fms; if (IsValid()) { mesh_raw = Resources.GetMeshImport(fms); } }
internal MeshImport GetMeshImport(string guid) { return(Resources.GetMeshImport(guid)); }