Beispiel #1
0
 internal void SetMesh(UnityEngine.Config.FileMap fms)
 {
     this.fms = fms;
     if (IsValid())
     {
         mesh_raw = Resources.GetMeshImport(fms);
     }
 }
Beispiel #2
0
 internal MeshImport GetMeshImport(string guid)
 {
     return(Resources.GetMeshImport(guid));
 }