INTERNAL_CALL_ResetWorldToCameraMatrix() private method

private INTERNAL_CALL_ResetWorldToCameraMatrix ( Camera self ) : void
self Camera
return void
Ejemplo n.º 1
0
 /// <summary>
 ///   <para>Make the rendering position reflect the camera's position in the scene.</para>
 /// </summary>
 public void ResetWorldToCameraMatrix()
 {
     Camera.INTERNAL_CALL_ResetWorldToCameraMatrix(this);
 }