public void SettingAvatar() { animator = root_object.AddComponent<Animator>(); animator.InterruptMatchTarget(); // 強制的にAvatarのターゲットを設定 SetIKs(); //// 各主要部位のTransformを取得してくる //avt_root = FindChild("センター", root_object.transform); //avt_right_hand = FindChild("右手首", root_object.transform); //avt_left_hand = FindChild("左手首", root_object.transform); //avt_right_foot = FindChild("右足首", root_object.transform); //avt_left_foot = FindChild("左足首", root_object.transform); //avt_body = FindChild("上半身", root_object.transform); //Debug.Log(animator.IsControlled(avt_root)); //Debug.Log(avt_right_hand); //// Animatorに設定 //Match(avt_root, AvatarTarget.Root); //Match(avt_right_hand, AvatarTarget.RightHand); //Match(avt_left_hand, AvatarTarget.LeftHand); //Match(avt_right_foot, AvatarTarget.RightFoot); //Match(avt_left_foot, AvatarTarget.LeftFoot); //Match(avt_body, AvatarTarget.Body); }
public void SettingAvatar() { animator = root_object.AddComponent<Animator>(); animator.InterruptMatchTarget(); // �����I��Avatar�̃^�[�Q�b�g��ݒ� SetIKs(); //// �e��v���ʂ�Transform��擾���Ă��� //avt_root = FindChild("�Z���^�[", root_object.transform); //avt_right_hand = FindChild("�E���", root_object.transform); //avt_left_hand = FindChild("�����", root_object.transform); //avt_right_foot = FindChild("�E����", root_object.transform); //avt_left_foot = FindChild("������", root_object.transform); //avt_body = FindChild("�㔼�g", root_object.transform); //Debug.Log(animator.IsControlled(avt_root)); //Debug.Log(avt_right_hand); //// Animator�ɐݒ� //Match(avt_root, AvatarTarget.Root); //Match(avt_right_hand, AvatarTarget.RightHand); //Match(avt_left_hand, AvatarTarget.LeftHand); //Match(avt_right_foot, AvatarTarget.RightFoot); //Match(avt_left_foot, AvatarTarget.LeftFoot); //Match(avt_body, AvatarTarget.Body); }