Ejemplo n.º 1
0
  	// Use this for initialization
	void Start () {
		rs = GetComponent<ReadScript> ();
		answers = GameObject.Find ("Answers");
		tg =answers.GetComponent<ToggleGroup>();

        tgg = tg.GetComponentsInChildren<Toggle>();

 	}
Ejemplo n.º 2
0
	void Start () {
		PlayerProfile.profile.load();

		if (!src) {
			src = MainMenuUI.mainMenuSource;
		}

		itemCountTxt = GameObject.FindGameObjectWithTag("itemCountText").GetComponent<Text>();
		bagEmpty = GameObject.FindGameObjectWithTag ("empty text").GetComponent<Text>();
		itemCountTxt.text = "Total Items: " + itemCount + "/" + MAX_ITEMS;
		parkBtn = GameObject.FindGameObjectWithTag("parkbtn").GetComponent<Button>();
		toggles = GameObject.FindGameObjectWithTag ("toggles_inventory").GetComponent<ToggleGroup>();
		toggles_b = GameObject.FindGameObjectWithTag ("toggles_bag").GetComponent<ToggleGroup>();
		toggles_inventory = toggles.GetComponentsInChildren<Toggle>();
		toggles_bag = toggles_b.GetComponentsInChildren<Toggle>();
		MAX_ITEMS = PlayerProfile.profile.bagSize;

		int numItems = PlayerProfile.profile.lenses.Count + PlayerProfile.profile.filters.Count;

		for (int j = 0; j < toggles_bag.Length; j++) {
			toggles_bag[j].gameObject.SetActive (false);
			toggles_bag[j].GetComponentInChildren<Text>().fontSize = 12;
		}
			

		//make it easier to initalize everything
		for (int k = 0; k < toggles_inventory.Length; k++) {
			toggles_inventory [k].interactable = false;
			toggles_inventory [k].isOn = false;
			toggles_inventory [k].gameObject.SetActive (false);
		}

		for (int ii = 0; ii < numItems; ii++) {
			toggles_inventory [ii].gameObject.SetActive (true);
			toggles_inventory [ii].isOn = false;
			toggles_inventory [ii].interactable = true;
			toggles_inventory [ii].GetComponentInChildren<Text> ().fontSize = 12;
		}

		PlayerProfile.profile.lensesInBag.Clear ();
		PlayerProfile.profile.filtersInBag.Clear ();

		initItemNames ();
	}