static public int EnsureValidState(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l); self.EnsureValidState(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
protected override void OnDestroy() { if (m_Group != null) { m_Group.EnsureValidState(); } base.OnDestroy(); }
static int EnsureValidState(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1); obj.EnsureValidState(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }