static public int SetDirection(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.Slider self = (UnityEngine.UI.Slider)checkSelf(l); UnityEngine.UI.Slider.Direction a1; a1 = (UnityEngine.UI.Slider.Direction)LuaDLL.luaL_checkinteger(l, 2); System.Boolean a2; checkType(l, 3, out a2); self.SetDirection(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int SetDirection(IntPtr L) { L.ChkArgsCount(3); UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Slider"); var arg0 = (UnityEngine.UI.Slider.Direction)L.ChkEnumValue(2, typeof(UnityEngine.UI.Slider.Direction)); var arg1 = L.ChkBoolean(3); obj.SetDirection(arg0, arg1); return(0); }
static int SetDirection(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Slider"); UnityEngine.UI.Slider.Direction arg0 = (UnityEngine.UI.Slider.Direction)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.UI.Slider.Direction)); bool arg1 = LuaScriptMgr.GetBoolean(L, 3); obj.SetDirection(arg0, arg1); return(0); }
static public int SetDirection(IntPtr l) { try { UnityEngine.UI.Slider self = (UnityEngine.UI.Slider)checkSelf(l); UnityEngine.UI.Slider.Direction a1; checkEnum(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); self.SetDirection(a1, a2); return(0); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_SetDirection_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.UI.Slider QPYX_obj_YXQP = (UnityEngine.UI.Slider)ToLua.CheckObject <UnityEngine.UI.Slider>(L_YXQP, 1); UnityEngine.UI.Slider.Direction QPYX_arg0_YXQP = (UnityEngine.UI.Slider.Direction)ToLua.CheckObject(L_YXQP, 2, typeof(UnityEngine.UI.Slider.Direction)); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); QPYX_obj_YXQP.SetDirection(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int SetDirection(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject <UnityEngine.UI.Slider>(L, 1); UnityEngine.UI.Slider.Direction arg0 = (UnityEngine.UI.Slider.Direction)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Slider.Direction)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetDirection(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }