static int DOValue(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject <UnityEngine.UI.Slider>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); DG.Tweening.Tweener o = obj.DOValue(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { UnityEngine.UI.Slider obj = (UnityEngine.UI.Slider)ToLua.CheckObject <UnityEngine.UI.Slider>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); bool arg2 = LuaDLL.luaL_checkboolean(L, 4); DG.Tweening.Tweener o = obj.DOValue(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Slider.DOValue")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public void TakeEnergy(int amount, bool fromCosmicEnergy = false) { if (_isDead) { return; } _currentEnergy += amount; if (_currentEnergy <= 0) { GameThreadManager.Instance.uiHudManadger.userMsg.text = fromCosmicEnergy ? "Base without energy" : "Don't forget protect base"; GameThreadManager.Instance.uiHudManadger.userMsg.DOFade(2f, 1f); OnDeath(); } else { if (_currentEnergy >= 10) { GameThreadManager.Instance.uiHudManadger.userMsg.text = "You win, to be continued..."; GameThreadManager.Instance.uiHudManadger.userMsg.DOFade(2f, 1f); Camera.main.DOOrthoSize(100f, 15f); } } energySlider.DOValue(_currentEnergy * 10f, 0.5f); }