public void Invalidate() { AltSketchPaint paint = paintComponent; if (paint != null) { paint.Invalidate(); } }
protected void EditorPaint(PaintEventArgs e) { if (!Application.isPlaying) { AltSketchPaint paintComponent = this.paintComponent; AltSketchPaintHandler.DrawEditorText(e, GetEditorName(), gameObject != null ? gameObject.name : "Unknown", ClientSize, paintComponent != null ? paintComponent.MaxFPS : -1, paintComponent != null ? paintComponent.RenderType : Alt.Sketch.Rendering.RenderType.Software); return; } }
internal AltSketchPaintHandlerUnityUI(AltSketchPaint paint) { m_Paint = paint; }