GetTimeUpdateMode() private method

private GetTimeUpdateMode ( ) : DirectorUpdateMode
return DirectorUpdateMode
Ejemplo n.º 1
0
 static int GetTimeUpdateMode(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.Experimental.Director.DirectorPlayer     obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
     UnityEngine.Experimental.Director.DirectorUpdateMode o   = obj.GetTimeUpdateMode();
     LuaScriptMgr.Push(L, o);
     return(1);
 }
 static public int GetTimeUpdateMode(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.DirectorPlayer self = (UnityEngine.Experimental.Director.DirectorPlayer)checkSelf(l);
         var ret = self.GetTimeUpdateMode();
         pushValue(l, true);
         pushEnum(l, (int)ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int GetTimeUpdateMode(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Experimental.Director.DirectorPlayer     obj = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.CheckObject(L, 1, typeof(UnityEngine.Experimental.Director.DirectorPlayer));
         UnityEngine.Experimental.Director.DirectorUpdateMode o   = obj.GetTimeUpdateMode();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }