GetTime() private method

private GetTime ( ) : double
return double
Ejemplo n.º 1
0
    static int GetTime(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
        double o = obj.GetTime();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
 static public int GetTime(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.DirectorPlayer self = (UnityEngine.Experimental.Director.DirectorPlayer)checkSelf(l);
         var ret = self.GetTime();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int GetTime(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Experimental.Director.DirectorPlayer obj = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.CheckObject(L, 1, typeof(UnityEngine.Experimental.Director.DirectorPlayer));
         double o = obj.GetTime();
         LuaDLL.lua_pushnumber(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }