private static void GetEventList <T>(GameObject go, IList <IEventSystemHandler> results) where T : IEventSystemHandler { if (results == null) { throw new ArgumentException("Results array is null", "results"); } if (!(go == null) && go.activeInHierarchy) { List <Component> list = ListPool <Component> .Get(); go.GetComponents <Component>(list); for (int i = 0; i < list.Count; i++) { if (ExecuteEvents.ShouldSendToComponent <T>(list[i])) { results.Add(list[i] as IEventSystemHandler); } } ListPool <Component> .Release(list); } }
private static void GetEventList <T>(GameObject go, IList <IEventSystemHandler> results) where T : IEventSystemHandler { if (results == null) { throw new ArgumentException("Results array is null", "results"); } if ((UnityEngine.Object)go == (UnityEngine.Object)null || !go.activeInHierarchy) { return; } List <Component> componentList = ListPool <Component> .Get(); go.GetComponents <Component>(componentList); for (int index = 0; index < componentList.Count; ++index) { if (ExecuteEvents.ShouldSendToComponent <T>(componentList[index])) { results.Add(componentList[index] as IEventSystemHandler); } } ListPool <Component> .Release(componentList); }