private INTERNAL_CALL_Internal_PickClosestGO ( |
||
cam | ||
layers | int | |
position | Vector2 | |
ignore | ||
filter | ||
materialIndex | int | |
return |
internal static GameObject Internal_PickClosestGO(Camera cam, int layers, Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex) { return HandleUtility.INTERNAL_CALL_Internal_PickClosestGO(cam, layers, ref position, ignore, filter, out materialIndex); }