private INTERNAL_CALL_Internal_FindNearestVertex ( |
||
cam | ||
screenPoint | Vector2 | |
objectsToSearch | ||
ignoreObjects | ||
vertex | Vector3 | |
return | bool |
private static bool Internal_FindNearestVertex(Camera cam, Vector2 screenPoint, Transform[] objectsToSearch, Transform[] ignoreObjects, out Vector3 vertex) { return HandleUtility.INTERNAL_CALL_Internal_FindNearestVertex(cam, ref screenPoint, objectsToSearch, ignoreObjects, out vertex); }