private GetValueForParameter ( UnityEditor.Audio.AudioMixerController controller, |
||
controller | UnityEditor.Audio.AudioMixerController | |
snapshot | ||
parameterName | string | |
return | float |
public override bool GetFloatParameter(string name, out float value) { if (!HasParameter(name)) { value = default; return(false); } if (k_UpdatedParameterMap.TryGetValue(name, out value)) { return(true); } value = m_Effect.GetValueForParameter(m_Controller, m_Controller.TargetSnapshot, name); return(true); }