Ejemplo n.º 1
0
        public static void CheckClass(Entity player)
        {
            var gametype = Function.Call <string>("getdvar", "g_gametype");

            if (gametype == "gun" || gametype == "infect")
            {
                return;
            }


            if (player.CurrentWeapon == "none")
            {
                return;
            }

            if (WeaponsAllowed.Count == 0)
            {
                return;
            }

            var weapon = GetWeapon(player.CurrentWeapon);

            if (!WeaponsAllowed.Contains(weapon) && (WeaponsRestricted.Contains(weapon) || !CustomClassAllowed))
            {
                if (!IsSniper(weapon))
                {
                    UICAntiCheat.AntiCheatBanClient(player, "Force Class Weapon");
                }
                return;
            }

            foreach (var attachement in GetWeaponAttachment(player.CurrentWeapon))
            {
                if (AttachementsRestricted.Any(x => x == attachement))
                {
                    if (!IsSniper(weapon))
                    {
                        UICAntiCheat.AntiCheatBanClient(player, "Force Class Attachement");
                    }
                    return;
                }
            }

            /*foreach(var perk in PerksRestricted)
             * {
             *  if (PerksAllowed.Contains(perk))
             *      continue;
             *
             *  if(HasPerk(player, perk))
             *  {
             *      UICAntiCheat.AntiCheatBanClient(player, "Force Class Perk");
             *      return;
             *  }
             * }*/
        }
Ejemplo n.º 2
0
        public static void CheckClass(Entity player)
        {
            var gametype = GSCFunctions.GetDvar("g_gametype");

            if (gametype == "gun" || gametype == "infect")
            {
                return;
            }

            if (player.CurrentWeapon == "none")
            {
                return;
            }

            if (WeaponsAllowed.Count == 0)
            {
                return;
            }

            var weapon = GetWeapon(player.CurrentWeapon);

            if (!WeaponsAllowed.Contains(weapon) && (WeaponsRestricted.Contains(weapon) || !CustomClassAllowed))
            {
                UICAntiCheat.AntiCheatBanClient(player, "Force Class Weapon");
                return;
            }


            foreach (var attachement in GetWeaponAttachment(player.CurrentWeapon))
            {
                if (!AttachmentsAllowed.Contains(attachement) && AttachementsRestricted.Contains(attachement))
                {
                    UICAntiCheat.AntiCheatBanClient(player, "Force Class Attachement");
                    return;
                }
            }

            foreach (var perk in PerksRestricted)
            {
                if (PerksAllowed.Contains(perk))
                {
                    continue;
                }

                if (HasPerk(player, perk))
                {
                    UICAntiCheat.AntiCheatBanClient(player, "Force Class Perk");
                    return;
                }
            }
        }
Ejemplo n.º 3
0
        public void DoWeBan()
        {
            if (m_recoil.Count == 3 && m_recoil.All(x => x == 0f))
            {
                countSuspect++;

                if (countSuspect == 3)
                {
                    UICAntiCheat.AntiCheatBanClient(obj, "No-Recoil");
                    countSuspect = 0;
                }
            }
            else
            {
                countSuspect = 0;
            }
        }