Ejemplo n.º 1
0
 static int set_instance(IntPtr L)
 {
     try
     {
         ToLuaUIFramework.ResManager arg0 = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 2);
         ToLuaUIFramework.ResManager.instance = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 2
0
 static int ClearMemory(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1);
         obj.ClearMemory();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 3
0
 static int UnloadAllAssetBundles(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1);
         bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.UnloadAllAssetBundles(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 4
0
 static int PreloadLocalAssetBundles(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1);
         string[] arg0 = ToLua.CheckStringArray(L, 2);
         System.Action <float> arg1 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 3);
         obj.PreloadLocalAssetBundles(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 5
0
 static int ExeCommand(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         ToLuaUIFramework.ResManager  obj  = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1);
         ToLuaUIFramework.CommandEnum arg0 = (ToLuaUIFramework.CommandEnum)ToLua.CheckObject(L, 2, typeof(ToLuaUIFramework.CommandEnum));
         bool o = obj.ExeCommand(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 6
0
 static int OnSpawnDestroy(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         bool   arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.OnSpawnDestroy(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 7
0
    static int SpawnPrefab(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 4)
            {
                ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4);
                obj.SpawnPrefab(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 5)
            {
                ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4);
                bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
                obj.SpawnPrefab(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 6)
            {
                ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3);
                System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4);
                bool arg3 = LuaDLL.luaL_checkboolean(L, 5);
                bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
                obj.SpawnPrefab(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: ToLuaUIFramework.ResManager.SpawnPrefab"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 8
0
    static int set_localFiles(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)o;
            System.Collections.Generic.Dictionary <string, string> arg0 = (System.Collections.Generic.Dictionary <string, string>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, string>));
            obj.localFiles = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index localFiles on a nil value"));
        }
    }
Ejemplo n.º 9
0
    static int get_localFiles(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)o;
            System.Collections.Generic.Dictionary <string, string> ret = obj.localFiles;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index localFiles on a nil value"));
        }
    }