static int set_instance(IntPtr L) { try { ToLuaUIFramework.ResManager arg0 = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 2); ToLuaUIFramework.ResManager.instance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ClearMemory(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1); obj.ClearMemory(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int UnloadAllAssetBundles(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.UnloadAllAssetBundles(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PreloadLocalAssetBundles(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1); string[] arg0 = ToLua.CheckStringArray(L, 2); System.Action <float> arg1 = (System.Action <float>)ToLua.CheckDelegate <System.Action <float> >(L, 3); obj.PreloadLocalAssetBundles(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ExeCommand(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1); ToLuaUIFramework.CommandEnum arg0 = (ToLuaUIFramework.CommandEnum)ToLua.CheckObject(L, 2, typeof(ToLuaUIFramework.CommandEnum)); bool o = obj.ExeCommand(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int OnSpawnDestroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.OnSpawnDestroy(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SpawnPrefab(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 4) { ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4); obj.SpawnPrefab(arg0, arg1, arg2); return(0); } else if (count == 5) { ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); obj.SpawnPrefab(arg0, arg1, arg2, arg3); return(0); } else if (count == 6) { ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)ToLua.CheckObject <ToLuaUIFramework.ResManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 3); System.Action <UnityEngine.GameObject, bool> arg2 = (System.Action <UnityEngine.GameObject, bool>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject, bool> >(L, 4); bool arg3 = LuaDLL.luaL_checkboolean(L, 5); bool arg4 = LuaDLL.luaL_checkboolean(L, 6); obj.SpawnPrefab(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ToLuaUIFramework.ResManager.SpawnPrefab")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_localFiles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)o; System.Collections.Generic.Dictionary <string, string> arg0 = (System.Collections.Generic.Dictionary <string, string>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, string>)); obj.localFiles = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index localFiles on a nil value")); } }
static int get_localFiles(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ToLuaUIFramework.ResManager obj = (ToLuaUIFramework.ResManager)o; System.Collections.Generic.Dictionary <string, string> ret = obj.localFiles; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index localFiles on a nil value")); } }