Ejemplo n.º 1
0
 public Vesperz() : base()
 {
     name         = "Vesperz";
     id           = 2;
     weaponType   = "Tome";
     movementType = "Infantry";
     color        = "Grey";
     range        = 2;
     maxMovement  = 2;
     //----------------------------//
     attack     = 30;
     defense    = 25;
     health     = 47;
     resistance = 30;
     speed      = 34;
     //----------------------------//
     X           = 0;
     Y           = 0;
     Movement    = 0;
     FightHealth = health;
     //----------------------------//
     buffs = new List <Buff>();
     buffs.Add(new LegendaryJokersGamble(id));
     buffs.Add(new LegendaryJokersCopy(id));
     //----------------------------//
     ulti = new Glimmer(Id);
     //----------------------------//
     support = new CommonSupportSwitch(Id);
     //----------------------------//
     tmpBuffs = new List <TemporaryBuff>();
     //----------------------------//
 }
Ejemplo n.º 2
0
 public Haankhes() : base()
 {
     name         = "Haankhes";
     id           = 1;
     weaponType   = "Archer";
     movementType = "Infantry";
     color        = "Grey";
     range        = 2;
     maxMovement  = 2;
     //----------------------------//
     attack     = 36;
     defense    = 16;
     health     = 41;
     resistance = 21;
     speed      = 42;
     //----------------------------//
     X           = 0;
     Y           = 0;
     Movement    = 0;
     FightHealth = health;
     //----------------------------//
     buffs = new List <Buff>();
     buffs.Add(new EpicPerfectCondition(id));
     buffs.Add(new EpicAggressivityBuff(id));
     buffs.Add(new RareAttackSpeedBuff(Id));
     //----------------------------//
     ulti = new PiercingBlow(Id);
     //----------------------------//
     support = new CommonSupportSwitch(Id);
     //----------------------------//
     tmpBuffs = new List <TemporaryBuff>();
     //----------------------------//
 }