public override void Draw(Graphics g)
        {
            if (Game.World is null)
            {
                return;
            }

            //Draw layer0 và layer1
            for (int X = -1; X <= Game.GameWindow.Size.Width / Globals.TileSize + 1; X += 1)
            {
                for (int Y = -1; Y <= Game.GameWindow.Size.Height / Globals.TileSize + 1; Y += 1)
                {
                    if (Game.ScreenX + X >= 0 && Game.ScreenX + X <= Game.World.Size.X && Game.ScreenY + Y >= 0 && Game.ScreenY + Y <= Game.World.Size.Y)
                    {
                        Rectangle srcRect = new Rectangle(Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[0].srcPos.X * Globals.TileSize, Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[0].srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize);
                        Rectangle desRect = new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize);
                        g.DrawImage(Textures.TileImg[Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[0].srcImg], desRect, srcRect, GraphicsUnit.Pixel);
                        if (Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcImg != "Tiny" || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcPos.X != 0 || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcPos.Y != 0)
                        {
                            g.DrawImage(Textures.TileImg[Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcImg], desRect, new Rectangle(Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcPos.X * Globals.TileSize, Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize), GraphicsUnit.Pixel);
                        }
                    }
                }
            }

            //Vẽ art trước nhân vật
            foreach (Art a in Game.World.BeforeCharArts)
            {
                if (a.remove || OutOfSceen(a.Position))
                {
                    continue;
                }
                g.DrawImage(Textures.ArtImg[a.SrcImage], new Rectangle(a.Position.X - Game.ScreenX * Globals.TileSize - Game.Player.OffSet.X, a.Position.Y - Game.ScreenY * Globals.TileSize - Game.Player.OffSet.Y, a.Position.Width, a.Position.Height), a.getSprite(), GraphicsUnit.Pixel);
            }

            //Vẽ items
            foreach (Item item in Game.World.ItemList)
            {
                if (!OutOfSceen(new Rectangle(item.LocInMap.X, item.LocInMap.Y, Globals.TileSize, Globals.TileSize)))
                {
                    g.DrawImage(Textures.ItemImg[item.Source.srcImg], new Rectangle(item.LocInMap.X - Game.ScreenX * Globals.TileSize - Game.Player.OffSet.X, item.LocInMap.Y - Game.ScreenY * Globals.TileSize - Game.Player.OffSet.Y, Globals.TileSize, Globals.TileSize), new Rectangle(item.Source.srcPos.X * Globals.TileSize, item.Source.srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize), GraphicsUnit.Pixel);
                }
            }

            //Vẽ Player
            //if (!Game.EditorMode && Settings.ShowHPBars)
            //{
            //    g.FillRectangle(Brushes.Black, new Rectangle((Game.Player.CurPos.X - Game.ScreenX) * Globals.TileSize, (Game.Player.CurPos.Y - Game.ScreenY) * Globals.TileSize - 20, Game.Player.charType.Size.X, 8));
            //    g.FillRectangle(Brushes.Lime, new Rectangle((Game.Player.CurPos.X - Game.ScreenX) * Globals.TileSize + 1, (Game.Player.CurPos.Y - Game.ScreenY) * Globals.TileSize - 19, (int)(Game.Player.HP * 1.0 / Game.Player.HPMax * (Game.Player.charType.Size.X - 2)), 6));
            //    g.FillRectangle(Brushes.Black, new Rectangle((Game.Player.CurPos.X - Game.ScreenX) * Globals.TileSize, (Game.Player.CurPos.Y - Game.ScreenY) * Globals.TileSize - 10, Game.Player.charType.Size.X, 8));
            //    g.FillRectangle(Brushes.Blue, new Rectangle((Game.Player.CurPos.X - Game.ScreenX) * Globals.TileSize + 1, (Game.Player.CurPos.Y - Game.ScreenY) * Globals.TileSize - 9, (int)(Game.Player.MP * 1.0 / Game.Player.MPMax * (Game.Player.charType.Size.X - 2)), 6));
            //}
            g.DrawImage(Textures.CharImg[Game.Player.charType.Source.srcImg], new Rectangle(Game.PlayerInScreen.X * Globals.TileSize, Game.PlayerInScreen.Y * Globals.TileSize, Game.Player.charType.Size.X, Game.Player.charType.Size.Y), Game.GetSprite(Game.Player), GraphicsUnit.Pixel);

            //Vẽ các character khác trong list MapChar của Map
            foreach (Character c in Game.World.MapChar)
            {
                if (OutOfSceen(c.HitBox))
                {
                    continue;
                }

                if (!Game.EditorMode && Settings.ShowHPBars)
                {
                    int w = (int)((c.charType.Size.X - 2) / 100.0 * c.HP * 100 / c.HPMax);
                    g.FillRectangle(Brushes.Black, new Rectangle((c.CurPos.X - Game.ScreenX) * Globals.TileSize - Game.Player.OffSet.X + c.OffSet.X, (c.CurPos.Y - Game.ScreenY) * Globals.TileSize - Game.Player.OffSet.Y + c.OffSet.Y - 10, c.charType.Size.X, 8));
                    g.FillRectangle(GamePlay.GetHPColor(c), new Rectangle((c.CurPos.X - Game.ScreenX) * Globals.TileSize - Game.Player.OffSet.X + c.OffSet.X + 1, (c.CurPos.Y - Game.ScreenY) * Globals.TileSize - Game.Player.OffSet.Y + c.OffSet.Y - 9, w, 6));
                }

                ////Comment in đoạn dưới nếu muốn vẽ đường đi của quái
                //if(c == Game.World.MapChar.First())
                //{
                //    if(c.AIPath != null)
                //    {
                //        foreach(Point p in c.AIPath)
                //        {
                //            g.FillRectangle(Brushes.Brown, new Rectangle((p.X - Game.ScreenX)* Globals.TileSize,( p.Y-Game.ScreenY) * Globals.TileSize, Globals.TileSize, Globals.TileSize));
                //        }
                //    }
                //}

                g.DrawImage(Textures.CharImg[c.charType.Source.srcImg], new Rectangle((c.CurPos.X - Game.ScreenX) * Globals.TileSize - Game.Player.OffSet.X + c.OffSet.X, (c.CurPos.Y - Game.ScreenY) * Globals.TileSize - Game.Player.OffSet.Y + c.OffSet.Y, c.charType.Size.X, c.charType.Size.Y), Game.GetSprite(c), GraphicsUnit.Pixel);
            }

            //Vẽ Missile
            foreach (Missile m in Game.World.MissileList)
            {
                if (OutOfSceen(m.HitBox))
                {
                    continue;
                }
                g.DrawImage(Textures.MissileImg[m.Source.srcImg], new Rectangle(m.curPos.X - Game.ScreenX * Globals.TileSize - Game.Player.OffSet.X, m.curPos.Y - Game.ScreenY * Globals.TileSize - Game.Player.OffSet.Y, m.Size.X, m.Size.Y), m.getSprite, GraphicsUnit.Pixel);
            }

            //Vẽ art sau nhân vật
            foreach (Art a in Game.World.AfterCharArts)
            {
                if (a.remove || OutOfSceen(a.Position))
                {
                    continue;
                }
                g.DrawImage(Textures.ArtImg[a.SrcImage], new Rectangle(a.Position.X - Game.ScreenX * Globals.TileSize - Game.Player.OffSet.X, a.Position.Y - Game.ScreenY * Globals.TileSize - Game.Player.OffSet.Y, a.Position.Width, a.Position.Height), a.getSprite(), GraphicsUnit.Pixel);
            }

            //Vẽ Layer2 và Layer3
            for (int X = -1; X <= Game.GameWindow.Size.Width / Globals.TileSize + 1; X += 1)
            {
                for (int Y = -1; Y <= Game.GameWindow.Size.Height / Globals.TileSize + 1; Y += 1)
                {
                    if (Game.ScreenX + X >= 0 && Game.ScreenX + X <= Game.World.Size.X && Game.ScreenY + Y >= 0 && Game.ScreenY + Y <= Game.World.Size.Y)
                    {
                        Rectangle srcRect = new Rectangle(Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[2].srcPos.X * Globals.TileSize, Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[2].srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize);
                        Rectangle desRect = new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize);
                        if (Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[2].srcImg != "Tiny" || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[2].srcPos.X != 0 || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[2].srcPos.Y != 0)
                        {
                            g.DrawImage(Textures.TileImg[Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[2].srcImg], desRect, srcRect, GraphicsUnit.Pixel);
                        }
                        if (Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[3].srcImg != "Tiny" || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[3].srcPos.X != 0 || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[3].srcPos.Y != 0)
                        {
                            g.DrawImage(Textures.TileImg[Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[3].srcImg], desRect, new Rectangle(Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[3].srcPos.X * Globals.TileSize, Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[3].srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize), GraphicsUnit.Pixel);
                        }

                        if (Game.EditorMode && Globals.Editor.cbxPalette.SelectedIndex == 0)
                        {
                            if (Globals.TilePalette.cbxMode.SelectedIndex == 1)
                            {
                                if (Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].IsBlocked == true)
                                {
                                    g.FillRectangle(Brushes.Red, new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize));
                                }
                            }
                            else if (Globals.TilePalette.cbxMode.SelectedIndex == 2)
                            {
                                if (Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].TouchTrigger == true || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].StepTrigger == true)
                                {
                                    g.DrawImage(Properties.Resources.Trigger, new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize));
                                }
                            }
                        }
                    }
                    else
                    {
                        g.FillRectangle(Brushes.Black, new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize));
                    }

                    if (Game.EditorMode)
                    {
                        g.DrawRectangle(Pens.Black, new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize));
                    }
                }
            }

            //Vẽ các biểu cảm khi bị attack/bị status ailments

            //Vẽ các box infos
            if (!Game.EditorMode && Settings.ShowInfo && Game.InGame && !Game.InScene)
            {
                //Draw cây máu, mana, exp cho player
                g.DrawImage(Textures.DialogImg["SkillBox"], new Point(0, 0));
                g.DrawString(Game.Player.charType.Name + " (Level " + Game.Player.Level + ")", Globals.InfoFont, Brushes.Gold, new Point(13, 23));
                g.DrawString("HP", Globals.InfoFont, Brushes.White, new Point(13, 23 + 25 * 1));
                g.DrawString("MP", Globals.InfoFont, Brushes.White, new Point(13, 23 + 25 * 2));
                g.DrawString("EXP", Globals.InfoFont, Brushes.White, new Point(13, 23 + 25 * 3));
                int percentHP = Game.Player.HP * 100 / Game.Player.HPMax;
                int percentMP = 0;
                if (Game.Player.MPMax > 0)
                {
                    percentMP = Game.Player.MP * 100 / Game.Player.MPMax;
                }
                g.FillRectangle(Brushes.Black, new Rectangle(70, 24 + 25 * 1, 140, 22));
                g.FillRectangle(GamePlay.GetHPColor(Game.Player), new Rectangle(71, 25 + 25 * 1, 138 * percentHP / 100, 20));
                g.FillRectangle(Brushes.Black, new Rectangle(70, 24 + 25 * 2, 140, 22));
                g.FillRectangle(Brushes.DodgerBlue, new Rectangle(71, 25 + 25 * 2, 138 * percentMP / 100, 20));
                g.FillRectangle(Brushes.Black, new Rectangle(70, 24 + 25 * 3, 140, 22));
                g.FillRectangle(Brushes.Orange, new Rectangle(71, 25 + 25 * 3, 138 * (int)((Game.Player.curEXP - Game.Player.previousEXP) * 100 / (Game.Player.nextEXP - Game.Player.previousEXP)) / 100, 20));
                g.DrawString("Tiền: " + Globals.Money, Globals.InfoFont, Brushes.Gold, new Point(13, 23 + 25 * 4));
                var item = Game.ItemButtons.First();
                g.DrawString("[Z]", Globals.InfoFont, Brushes.Gold, new Point(13, 30 + 25 * 3 + 40));
                g.DrawImage(Textures.ItemImg[item.Value.Source.srcImg], new Rectangle(45, 40 + 25 * 3 + 30, Globals.TileSize, Globals.TileSize), new Rectangle(item.Value.Source.srcPos.X * Globals.TileSize, item.Value.Source.srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize), GraphicsUnit.Pixel);
                g.DrawString("x" + item.Value.Count.ToString(), Globals.Font, Brushes.White, new Point(45 + Globals.TileSize, 35 + 25 * 3 + 40));
                item = Game.ItemButtons.Last();
                g.DrawString("[X]", Globals.InfoFont, Brushes.Gold, new Point(115, 30 + 25 * 3 + 40));
                g.DrawImage(Textures.ItemImg[item.Value.Source.srcImg], new Rectangle(147, 37 + 25 * 3 + 30, Globals.TileSize, Globals.TileSize), new Rectangle(item.Value.Source.srcPos.X * Globals.TileSize, item.Value.Source.srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize), GraphicsUnit.Pixel);
                g.DrawString("x" + item.Value.Count.ToString(), Globals.Font, Brushes.White, new Point(147 + Globals.TileSize, 35 + 25 * 3 + 40));

                g.DrawImage(Textures.DialogImg["SkillBox"], new Point(Game.bb.Width - 243, 0));
                g.DrawString("SKILLS", Globals.InfoFont, Brushes.White, new Point(Game.bb.Width - 243 + 13, 20));
                int    i = 1;
                string c;
                foreach (var s in Game.SkillButtons)
                {
                    if (i == 1)
                    {
                        c = "_";
                    }
                    else
                    {
                        c = s.Key.ToString();
                    }

                    int BoxX = Game.bb.Width - 243 + 40;
                    int BoxW = 100;
                    g.DrawString("[" + c + "]", Globals.InfoFont, GamePlay.GetSkillStringColor(s.Value), new Point(Game.bb.Width - 243 + 13, 20 + 25 * i));
                    g.DrawImage(Textures.ArtImg[Globals.Skills[Game.Player.charType.Index][i - 1].srcImg], new Rectangle(BoxX + 15, 20 + 25 * i - 3, Globals.TileSize, Globals.TileSize), new Rectangle(Globals.Skills[Game.Player.charType.Index][i - 1].srcPos.X, Globals.Skills[Game.Player.charType.Index][i - 1].srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize), GraphicsUnit.Pixel);
                    g.FillRectangle(Brushes.Black, new Rectangle(BoxX + 60, 21 + 25 * i, BoxW, 22));
                    if (s.Value.CooldownTime == 0)
                    {
                        g.FillRectangle(Brushes.LightGoldenrodYellow, new Rectangle(BoxX + 61, 22 + 25 * i, BoxW - 2, 20));
                    }
                    else if (s.Value.Cooldown == 0)
                    {
                        g.FillRectangle(Brushes.Orange, new Rectangle(BoxX + 61, 22 + 25 * i, (BoxW - 2) * ((s.Value.CooldownTime - s.Value.Cooldown) * 100 / s.Value.CooldownTime) / 100, 20));
                    }
                    else
                    {
                        g.FillRectangle(Brushes.Brown, new Rectangle(BoxX + 61, 22 + 25 * i, (BoxW - 2) * ((s.Value.CooldownTime - s.Value.Cooldown) * 100 / s.Value.CooldownTime) / 100, 20));
                    }


                    i += 1;
                    if (i > 5)
                    {
                        break;
                    }
                }
            }

            //Dành cho Map Editor

            //Draw Debug
            //g.DrawString(Game.World.MapChar.Count.ToString(), Globals.Font, Brushes.Red, new Point(2, 2));
        }
        public override void Draw(Graphics g)
        {
            if (Game.World is null)
            {
                return;
            }

            for (int X = -1; X <= Game.GameWindow.Size.Width / Globals.TileSize + 1; X += 1)
            {
                for (int Y = -1; Y <= Game.GameWindow.Size.Height / Globals.TileSize + 1; Y += 1)
                {
                    //Draw layer0 và layer1
                    if (Game.ScreenX + X >= 0 && Game.ScreenX + X <= Game.World.Size.X && Game.ScreenY + Y >= 0 && Game.ScreenY + Y <= Game.World.Size.Y)
                    {
                        Rectangle srcRect = new Rectangle(Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[0].srcPos.X * Globals.TileSize, Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[0].srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize);
                        Rectangle desRect = new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize);
                        g.DrawImage(Textures.TileImg[Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[0].srcImg], desRect, srcRect, GraphicsUnit.Pixel);
                        if (Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcImg != "Tiny" || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcPos.X != 0 || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcPos.Y != 0)
                        {
                            g.DrawImage(Textures.TileImg[Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcImg], desRect, new Rectangle(Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcPos.X * Globals.TileSize, Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].Layers[1].srcPos.Y * Globals.TileSize, Globals.TileSize, Globals.TileSize), GraphicsUnit.Pixel);
                        }

                        if (Game.EditorMode)
                        {
                            if (Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].IsBlocked == true)
                            {
                                g.FillRectangle(Brushes.Red, new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize));
                            }
                            if (Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].TouchTrigger == true || Game.World.TileList[Game.ScreenX + X, Game.ScreenY + Y].StepTrigger == true)
                            {
                                g.DrawImage(Properties.Resources.Trigger, new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize));
                            }
                        }
                    }
                    else
                    {
                        g.FillRectangle(Brushes.Black, new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize));
                    }

                    if (Game.EditorMode)
                    {
                        g.DrawRectangle(Pens.Black, new Rectangle(X * Globals.TileSize - Game.ScreenOffsetX, Y * Globals.TileSize - Game.ScreenOffsetY, Globals.TileSize, Globals.TileSize));
                    }
                }
            }

            //Vẽ art trước nhân vật
            g.DrawString(Game.Player.CurRawPos.ToString(), Globals.Font, Brushes.Red, new Point(10, 20));
            foreach (Art a in Game.World.BeforeCharArts)
            {
                g.DrawString(a.Position.ToString(), Globals.Font, Brushes.Red, new Point(10, 30));
                if (a.Angle != RotateFlipType.RotateNoneFlipNone)
                {
                    using (Bitmap tmpImage = new Bitmap(a.SrcRect.Width, a.SrcRect.Height))
                    {
                        using (Graphics G = Graphics.FromImage(tmpImage))
                        {
                            G.DrawImage(Textures.ArtImg[a.SrcImage], new Rectangle(0, 0, tmpImage.Width, tmpImage.Height), a.SrcRect, GraphicsUnit.Pixel);
                        }
                        tmpImage.RotateFlip(a.Angle);
                        g.DrawImage(tmpImage, new Rectangle(a.Position.X - Game.ScreenX * Globals.TileSize - Game.Player.OffSet.X, a.Position.Y - Game.ScreenY * Globals.TileSize - Game.Player.OffSet.Y, a.Position.Width, a.Position.Height));
                    }
                }
                else
                {
                    g.DrawImage(Textures.ArtImg[a.SrcImage], new Rectangle(a.Position.X - Game.ScreenX * Globals.TileSize - Game.Player.OffSet.X, a.Position.Y - Game.ScreenY * Globals.TileSize - Game.Player.OffSet.Y, a.Position.Width, a.Position.Height), a.SrcRect, GraphicsUnit.Pixel);
                }
            }

            //Vẽ Characters
            g.FillRectangle(Brushes.Black, new Rectangle((Game.Player.CurPos.X - Game.ScreenX) * Globals.TileSize, (Game.Player.CurPos.Y - Game.ScreenY) * Globals.TileSize - 20, Game.Player.charType.Size.X, 8));
            g.FillRectangle(Brushes.Lime, new Rectangle((Game.Player.CurPos.X - Game.ScreenX) * Globals.TileSize + 1, (Game.Player.CurPos.Y - Game.ScreenY) * Globals.TileSize - 19, (int)(Game.Player.HP * 1.0 / Game.Player.HPMax * (Game.Player.charType.Size.X - 2)), 6));
            g.FillRectangle(Brushes.Black, new Rectangle((Game.Player.CurPos.X - Game.ScreenX) * Globals.TileSize, (Game.Player.CurPos.Y - Game.ScreenY) * Globals.TileSize - 10, Game.Player.charType.Size.X, 8));
            g.FillRectangle(Brushes.Blue, new Rectangle((Game.Player.CurPos.X - Game.ScreenX) * Globals.TileSize + 1, (Game.Player.CurPos.Y - Game.ScreenY) * Globals.TileSize - 9, (int)(Game.Player.MP * 1.0 / Game.Player.MPMax * (Game.Player.charType.Size.X - 2)), 6));
            g.DrawImage(Textures.CharImg[Game.Player.charType.Source.srcImg], new Rectangle(Game.PlayerInScreen.X * Globals.TileSize, Game.PlayerInScreen.Y * Globals.TileSize, Game.Player.charType.Size.X, Game.Player.charType.Size.Y), Game.GetSprite(Game.Player), GraphicsUnit.Pixel);
            foreach (Character c in Game.World.MapChar)
            {
                g.FillRectangle(Brushes.Black, new Rectangle((c.CurPos.X - Game.ScreenX) * Globals.TileSize - Game.Player.OffSet.X + c.OffSet.X, (c.CurPos.Y - Game.ScreenY) * Globals.TileSize - Game.Player.OffSet.Y + c.OffSet.Y - 10, c.charType.Size.X, 8));
                int percent = c.HP * 100 / c.HPMax;
                int w       = (int)((c.charType.Size.X - 2) / 100.0 * percent);
                if (percent > 60)
                {
                    g.FillRectangle(Brushes.Lime, new Rectangle((c.CurPos.X - Game.ScreenX) * Globals.TileSize - Game.Player.OffSet.X + c.OffSet.X + 1, (c.CurPos.Y - Game.ScreenY) * Globals.TileSize - Game.Player.OffSet.Y + c.OffSet.Y - 9, w, 6));
                }
                else if (percent > 30)
                {
                    g.FillRectangle(Brushes.Yellow, new Rectangle((c.CurPos.X - Game.ScreenX) * Globals.TileSize - Game.Player.OffSet.X + c.OffSet.X + 1, (c.CurPos.Y - Game.ScreenY) * Globals.TileSize - Game.Player.OffSet.Y + c.OffSet.Y - 9, w, 6));
                }
                else
                {
                    g.FillRectangle(Brushes.Red, new Rectangle((c.CurPos.X - Game.ScreenX) * Globals.TileSize - Game.Player.OffSet.X + c.OffSet.X + 1, (c.CurPos.Y - Game.ScreenY) * Globals.TileSize - Game.Player.OffSet.Y + c.OffSet.Y - 9, w, 6));
                }
                //if(c == Game.World.MapChar.First())
                //{
                //    if(c.AIPath != null)
                //    {
                //        foreach(Point p in c.AIPath)
                //        {
                //            g.FillRectangle(Brushes.Brown, new Rectangle((p.X - Game.ScreenX)* Globals.TileSize,( p.Y-Game.ScreenY) * Globals.TileSize, Globals.TileSize, Globals.TileSize));
                //        }
                //    }
                //}
                g.DrawImage(Textures.CharImg[c.charType.Source.srcImg], new Rectangle((c.CurPos.X - Game.ScreenX) * Globals.TileSize - Game.Player.OffSet.X + c.OffSet.X, (c.CurPos.Y - Game.ScreenY) * Globals.TileSize - Game.Player.OffSet.Y + c.OffSet.Y, c.charType.Size.X, c.charType.Size.Y), Game.GetSprite(c), GraphicsUnit.Pixel);
            }

            //Vẽ Missile

            //Vẽ art sau nhân vật
            foreach (Art a in Game.World.AfterCharArts)
            {
                if (a.Angle != RotateFlipType.RotateNoneFlipNone)
                {
                    using (Bitmap tmpImage = new Bitmap(a.Position.Width, a.Position.Height))
                    {
                        using (Graphics G = Graphics.FromImage(tmpImage))
                        {
                            G.DrawImage(Textures.ArtImg[a.SrcImage], new Rectangle(0, 0, tmpImage.Width, tmpImage.Height), a.SrcRect, GraphicsUnit.Pixel);
                            tmpImage.RotateFlip(a.Angle);
                            g.DrawImage(tmpImage, new Rectangle(a.Position.X - Game.ScreenX * Globals.TileSize - Game.Player.OffSet.X, a.Position.Y - Game.ScreenY * Globals.TileSize - Game.Player.OffSet.Y, a.Position.Width, a.Position.Height));
                        }
                    }
                }
                else
                {
                    g.DrawImage(Textures.ArtImg[a.SrcImage], new Rectangle(a.Position.X - Game.ScreenX * Globals.TileSize - Game.Player.OffSet.X, a.Position.Y - Game.ScreenY * Globals.TileSize - Game.Player.OffSet.Y, a.Position.Width, a.Position.Height), a.SrcRect, GraphicsUnit.Pixel);
                }
            }

            //Vẽ Layer2 và Layer3


            //Vẽ các cây máu trên đầu nhân vật
            //Tạo biến boolean bên setting người chơi có thể bật tắt các cây máu này

            //Vẽ các biểu cảm khi bị attack/bị status ailments


            //Vẽ các box infos


            //Dành cho Map Editor

            //Draw Debug
            //g.DrawString((Game.Player.CurPos.X + ":" + Game.Player.CurPos.Y).ToString(), Globals.Font, Brushes.Red, new Point(2, 2));
            g.DrawString(Game.World.MapChar.Count.ToString(), Globals.Font, Brushes.Red, new Point(2, 2));

            //bbg = GameWindow.CreateGraphics();
        }