Ejemplo n.º 1
0
        public void GameMove()
        {
            Game    g = new Game("compact", null);
            Ui      u = new Ui(g);
            Control o = new Control(g, u);

            g.Attach(o);
            u.SetControl(o);

            //g.Move(1, 2, 1, 3); // advance first white pawn
            // how to test view without triggering draw?
        }