KillTile() public method

public KillTile ( int i, int j, bool &fail, bool &effectOnly, bool &noItem ) : void
i int
j int
fail bool
effectOnly bool
noItem bool
return void
Ejemplo n.º 1
0
        //in Terraria.WorldGen.KillTile before if (!effectOnly && !WorldGen.stopDrops) add
        //  TileLoader.KillTile(i, j, tile.type, ref fail, ref effectOnly, ref noItem);
        public static void KillTile(int i, int j, int type, ref bool fail, ref bool effectOnly, ref bool noItem)
        {
            ModTile modTile = GetTile(type);

            if (modTile != null)
            {
                modTile.KillTile(i, j, ref fail, ref effectOnly, ref noItem);
            }
            foreach (GlobalTile globalTile in globalTiles)
            {
                globalTile.KillTile(i, j, type, ref fail, ref effectOnly, ref noItem);
            }
        }