AnimateTile() public method

public AnimateTile ( int &frame, int &frameCounter ) : void
frame int
frameCounter int
return void
Ejemplo n.º 1
0
 //in Terraria.Main.Update after vanilla tile animations call TileLoader.AnimateTiles();
 public static void AnimateTiles()
 {
     if (loaded)
     {
         for (int i = 0; i < tiles.Count; i++)
         {
             ModTile modTile = tiles[i];
             modTile.AnimateTile(ref Main.tileFrame[modTile.Type], ref Main.tileFrameCounter[modTile.Type]);
         }
         foreach (var hook in HookAnimateTile)
         {
             hook();
         }
     }
 }