Ejemplo n.º 1
0
 static LiquidRenderer()
 {
     LiquidRenderer.WATERFALL_LENGTH = new int[] { 10, 3, 2 };
     LiquidRenderer.DEFAULT_OPACITY  = new float[] { 0.6f, 0.95f, 0.95f };
     LiquidRenderer.EMPTY_TILE       = new Tile();
     LiquidRenderer.Instance         = new LiquidRenderer();
 }
Ejemplo n.º 2
0
 static LiquidRenderer()
 {
     LiquidRenderer.WATERFALL_LENGTH = new int[] { 10, 3, 2 };
     LiquidRenderer.DEFAULT_OPACITY = new float[] { 0.6f, 0.95f, 0.95f };
     LiquidRenderer.EMPTY_TILE = new Tile();
     LiquidRenderer.Instance = new LiquidRenderer();
 }
Ejemplo n.º 3
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 static LiquidRenderer()
 {
     byte[] numArray1 = new byte[5];
     numArray1[3] = byte.MaxValue;
     LiquidRenderer.WAVE_MASK_STRENGTH = numArray1;
     byte[] numArray2 = new byte[5];
     numArray2[1] = (byte)200;
     numArray2[2] = (byte)240;
     LiquidRenderer.VISCOSITY_MASK = numArray2;
     LiquidRenderer.Instance       = new LiquidRenderer();
 }
Ejemplo n.º 4
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 public static void LoadContent()
 {
     LiquidRenderer.Instance = new LiquidRenderer();
     LiquidRenderer.Instance.PrepareAssets();
 }