private void save()
 {
     if (this.saveFileDialog1.ShowDialog() == DialogResult.Cancel)
     {
         return;
     }
     currentFileName = this.saveFileDialog1.FileName;
     SaveAndLoad.saveGame(panel.gameShape, this.saveFileDialog1.FileName);
 }
 private void saveGameToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (currentFileName == "")
     {
         save();
     }
     else
     {
         SaveAndLoad.saveGame(panel.gameShape, currentFileName);
     }
 }