private void load()
        {
            if (this.openFileDialog1.ShowDialog() == DialogResult.Cancel)
            {
                return;
            }
            currentFileName = this.openFileDialog1.FileName;
            GameShape g = SaveAndLoad.loadGame(this.openFileDialog1.FileName);

            panel.applyGameShape(g);
        }
 private void loadGameToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (currentFileName == "")
     {
         load();
     }
     else
     {
         panel.applyGameShape(SaveAndLoad.loadGame(currentFileName));
     }
 }