Ejemplo n.º 1
0
        public static dynamic AmbientSampling()
        {
            try {             //Prevents crash when user is on the secure desktop
                int      numberOfSamples            = 6;
                Bitmap[] screenSample               = new Bitmap[numberOfSamples];
                System.Drawing.Color[] screenPixels = new System.Drawing.Color[numberOfSamples];

                for (int i = 0; i < screenSample.Length; i++)
                {
                    screenSample[i] = new Bitmap(1, 1);
                    Graphics screen = Graphics.FromImage(screenSample[i]);
                    int      width  = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width;
                    int      height = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height;
                    screen.CopyFromScreen(128 + (((width - 128) / (screenSample.Length - 1)) * i), 128 + (((height - 128) / (screenSample.Length - 1)) * i), 0, 0, screenSample[i].Size);
                    screenPixels[i] = screenSample[i].GetPixel(0, 0);
                }

                //HSB values for colours do not directly correspond to the way hue handles light.
                //For instance, pink would show up as a vibrant red, while actual red would look extremely dark.
                float brightnessAverage = (screenPixels.Average(x => x.GetBrightness()) + screenPixels.Average(x => x.GetSaturation()) / 3) * 255;
                if (brightnessAverage > 255)
                {
                    brightnessAverage = 255;
                }

                float saturationAverage = 2 - 2 * screenPixels.Average(x => x.GetBrightness());
                if (saturationAverage > 1)
                {
                    saturationAverage = 1;
                }
                saturationAverage = screenPixels.Average(x => x.GetSaturation()) * saturationAverage * 255;

                //Desaturation
                saturationAverage *= 0.5F;

                //Saturation in darkness
                float contrastBoost = (127 - (brightnessAverage * 10));
                if (contrastBoost < 0)
                {
                    contrastBoost = 0;
                }
                saturationAverage += contrastBoost;
                if (saturationAverage > 255)
                {
                    saturationAverage = 255;
                }

                //Hue is an angle, and can't be averaged directly.
                double hueSin = 0;
                double hueCos = 0;
                foreach (System.Drawing.Color pixel in screenPixels)
                {
                    hueSin += Math.Sin(pixel.GetHue() * Math.PI / 180);
                    hueCos += Math.Cos(pixel.GetHue() * Math.PI / 180);
                }
                double hueAverage = Math.Atan2(hueSin, hueCos) * (180 / Math.PI);
                if (hueAverage < 0)
                {
                    hueAverage = 360 + hueAverage;
                }
                hueAverage *= 182;

                dynamic ambient = new ExpandoObject();
                ambient.bri = (int)brightnessAverage;
                ambient.hue = (int)hueAverage;
                ambient.sat = (int)saturationAverage;
                return(ambient);
            } catch (Exception) {
                dynamic ambient = new ExpandoObject();
                ambient.bri = 128;
                ambient.hue = 1;
                ambient.sat = 1;
                return(ambient);
            }
        }
Ejemplo n.º 2
0
        public static dynamic AmbientSampling()
        {
            try { //Prevents crash when user is on the secure desktop
                int numberOfSamples = 6;
                Bitmap[] screenSample = new Bitmap[numberOfSamples];
                System.Drawing.Color[] screenPixels = new System.Drawing.Color[numberOfSamples];

                for (int i = 0; i < screenSample.Length; i++) {
                    screenSample[i] = new Bitmap(1, 1);
                    Graphics screen = Graphics.FromImage(screenSample[i]);
                    int width = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width;
                    int height = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height;
                    screen.CopyFromScreen(128 + (((width - 128) / (screenSample.Length - 1)) * i), 128 + (((height - 128) / (screenSample.Length - 1)) * i), 0, 0, screenSample[i].Size);
                    screenPixels[i] = screenSample[i].GetPixel(0, 0);
                }

                //HSB values for colours do not directly correspond to the way hue handles light.
                //For instance, pink would show up as a vibrant red, while actual red would look extremely dark.
                float brightnessAverage = (screenPixels.Average(x => x.GetBrightness()) + screenPixels.Average(x => x.GetSaturation()) / 3) * 255;
                if (brightnessAverage > 255) {
                    brightnessAverage = 255;
                }

                float saturationAverage = 2 - 2 * screenPixels.Average(x => x.GetBrightness());
                if (saturationAverage > 1) {
                    saturationAverage = 1;
                }
                saturationAverage = screenPixels.Average(x => x.GetSaturation()) * saturationAverage * 255;

                if (Properties.Settings.Default.ambientSatMode == 0) {
                    //Desaturation
                    saturationAverage *= 0.5F;

                    //Saturation in darkness
                    float contrastBoost = (127 - (brightnessAverage * 10));
                    if (contrastBoost < 0) {
                        contrastBoost = 0;
                    }
                    saturationAverage += contrastBoost;
                }

                if (saturationAverage > 255) {
                    saturationAverage = 255;
                }

                //Hue is an angle, and can't be averaged directly.
                double hueSin = 0;
                double hueCos = 0;
                foreach (System.Drawing.Color pixel in screenPixels) {
                    hueSin += Math.Sin(pixel.GetHue() * Math.PI / 180);
                    hueCos += Math.Cos(pixel.GetHue() * Math.PI / 180);
                }
                double hueAverage = Math.Atan2(hueSin, hueCos) * (180 / Math.PI);
                if (hueAverage < 0) {
                    hueAverage = 360 + hueAverage;
                }
                hueAverage *= 182;

                dynamic ambient = new ExpandoObject();
                ambient.bri = (int)brightnessAverage;
                ambient.hue = (int)hueAverage;
                ambient.sat = (int)saturationAverage;
                return ambient;
            } catch (Exception) {
                dynamic ambient = new ExpandoObject();
                ambient.bri = 128;
                ambient.hue = 1;
                ambient.sat = 1;
                return ambient;
            }
        }