Ejemplo n.º 1
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void LaunchTest2(object sender, EventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, new YinTest2());
 }
Ejemplo n.º 2
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 /// <summary>
 /// Event handler for when the Play Game menu entry is selected.
 /// </summary>
 void PlayGameMenuEntrySelected(object sender, EventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, new GameplayMain());
 }
Ejemplo n.º 3
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 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, EventArgs e)
 {
     IsPaused = false;
     LoadingScreen.Load(ScreenManager, false, new BackgroundScreen(),
                        new MainMenuScreen());
 }
Ejemplo n.º 4
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void LaunchTest1(object sender, EventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, new ScottTest1());
 }
Ejemplo n.º 5
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void LaunchTest3(object sender, EventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, new GregTestMultiPlanes());
 }
Ejemplo n.º 6
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 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void LaunchTest2(object sender, EventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, new GregTestPlaneWithHoles());
 }
Ejemplo n.º 7
0
 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void LaunchTest1(object sender, EventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, new GregTestFlatPlane());
     //LoadingScreen.Load(ScreenManager, true, new GameplayScreen());
 }