Ejemplo n.º 1
0
        public override void LoadContent()
        {
            base.LoadContent();
            var projectileFactory    = LoadProjectileFactory();
            var powerUpModels        = LoadPowerUpModels();
            var shipModels           = LoadShipModels(projectileFactory);
            var playerModel          = LoadPlayerShipModel(projectileFactory);
            var gameObjectCollection = new GameObjectModelCollection(playerModel, shipModels, powerUpModels);

            GameStateManager.Load(new MainMenuState(GameStateManager, Game, gameObjectCollection));
        }
Ejemplo n.º 2
0
        private void InitializeMenuLayer()
        {
            _menu = new UIMenu();
            var font = new Font(FontFamily.GenericMonospace, 12);
            var standardButtonSize = new Size(100, 50);
            var buttonPadding      = 10;

            var playButtonPosition = new Vector2D(Game.GameWindow.Width / 2 - standardButtonSize.Width / 2, 100);
            var playButtonBounds   = new Rectangle(playButtonPosition, standardButtonSize);
            var playButtonText     = new UILabel()
            {
                Font = font, Position = playButtonBounds.Location, Text = "Play"
            };
            var playButton = new UIButton()
            {
                Bounds = playButtonBounds, Content = playButtonText, Background = Color.White
            };

            playButton.Click += () => GameStateManager.Load(new PlayingState.PlayingState(GameStateManager, Game,
                                                                                          _gameObjectModelCollection));
            _menu.AddButton(playButton);

            var exitButtonPosition = new Vector2D(playButtonPosition.X,
                                                  playButtonPosition.Y + standardButtonSize.Height + buttonPadding);
            var exitButtonBounds = new Rectangle(exitButtonPosition, standardButtonSize);
            var exitButtonText   = new UILabel()
            {
                Font = font, Position = exitButtonBounds.Location, Text = "Exit"
            };
            var exitButton = new UIButton()
            {
                Bounds = exitButtonBounds, Content = exitButtonText, Background = Color.White
            };

            exitButton.Click += () => Game.Exit();
            _menu.AddButton(exitButton);
        }