public override void LoadContent() { base.LoadContent(); var projectileFactory = LoadProjectileFactory(); var powerUpModels = LoadPowerUpModels(); var shipModels = LoadShipModels(projectileFactory); var playerModel = LoadPlayerShipModel(projectileFactory); var gameObjectCollection = new GameObjectModelCollection(playerModel, shipModels, powerUpModels); GameStateManager.Load(new MainMenuState(GameStateManager, Game, gameObjectCollection)); }
private void InitializeMenuLayer() { _menu = new UIMenu(); var font = new Font(FontFamily.GenericMonospace, 12); var standardButtonSize = new Size(100, 50); var buttonPadding = 10; var playButtonPosition = new Vector2D(Game.GameWindow.Width / 2 - standardButtonSize.Width / 2, 100); var playButtonBounds = new Rectangle(playButtonPosition, standardButtonSize); var playButtonText = new UILabel() { Font = font, Position = playButtonBounds.Location, Text = "Play" }; var playButton = new UIButton() { Bounds = playButtonBounds, Content = playButtonText, Background = Color.White }; playButton.Click += () => GameStateManager.Load(new PlayingState.PlayingState(GameStateManager, Game, _gameObjectModelCollection)); _menu.AddButton(playButton); var exitButtonPosition = new Vector2D(playButtonPosition.X, playButtonPosition.Y + standardButtonSize.Height + buttonPadding); var exitButtonBounds = new Rectangle(exitButtonPosition, standardButtonSize); var exitButtonText = new UILabel() { Font = font, Position = exitButtonBounds.Location, Text = "Exit" }; var exitButton = new UIButton() { Bounds = exitButtonBounds, Content = exitButtonText, Background = Color.White }; exitButton.Click += () => Game.Exit(); _menu.AddButton(exitButton); }