public TournamentController() { TournamentController.LoadTierData(); Service.Set <TournamentController>(this); this.viewedTournaments = new Dictionary <string, bool>(); this.currentPlayer = Service.Get <CurrentPlayer>(); this.currentPlayer.TournamentProgress.RemoveMissingTournamentData(); this.LoadTournamentViewedData(); this.UpdateTournamentsData(false); Service.Get <EventManager>().RegisterObserver(this, EventId.PlanetRelocate, EventPriority.Default); this.conflictPointPopupShown = (Service.Get <SharedPlayerPrefs>().GetPref <int>("ConfPtsPopup") >= 1); this.UpdatePlayerRanks(); }
private static TournamentVO GetLiveTournamentForBonus(uint timeToCheck) { string planetId = Service.Get <CurrentPlayer>().PlanetId; IDataController dataController = Service.Get <IDataController>(); foreach (TournamentVO current in dataController.GetAll <TournamentVO>()) { if (TournamentController.IsPlanetaryConflict(current) && current.PlanetId == planetId && TimedEventUtils.IsTimedEventLive(current, timeToCheck)) { return(current); } } return(null); }
public int NumberOfTournamentsNotViewed() { int num = 0; bool flag = Service.Get <BuildingLookupController>().HasNavigationCenter(); List <TournamentVO> allActiveTournaments = TournamentController.GetAllActiveTournaments(); for (int i = 0; i < allActiveTournaments.Count; i++) { TournamentVO tournamentVO = allActiveTournaments[i]; if (tournamentVO != null && this.viewedTournaments != null && !this.viewedTournaments.ContainsKey(tournamentVO.Uid) && GameUtils.ConflictStartsInBadgePeriod(tournamentVO) && (flag || this.currentPlayer.PlanetId == tournamentVO.PlanetId)) { num++; } } return(num); }
public void UpdateTournamentsData(bool canShowDialog) { this.FindNextExpiringConflict(); this.CurrentPlanetActiveTournament = this.GetActiveTournamentOnCurrentPlanet(); List <TournamentVO> tournamentVOs = TournamentController.GetTournamentVOs(TournamentFilter.All); for (int i = 0; i < tournamentVOs.Count; i++) { TournamentVO tournamentVO = tournamentVOs[i]; TimedEventState state = TimedEventUtils.GetState(tournamentVO); if (tournamentVO != null && state != TimedEventState.Live && state != TimedEventState.Upcoming && this.IsPlayerInTournament(tournamentVO) && !this.IsTournamentRedeemed(tournamentVO)) { this.RedeemTournaments(canShowDialog); return; } } }
public static List <TournamentVO> GetTournamentVOs(TournamentFilter tournamentFilter) { List <TournamentVO> list = new List <TournamentVO>(); IDataController dataController = Service.Get <IDataController>(); foreach (TournamentVO current in dataController.GetAll <TournamentVO>()) { if (TournamentController.IsPlanetaryConflict(current)) { bool flag; switch (tournamentFilter) { case TournamentFilter.Live: flag = TimedEventUtils.IsTimedEventLive(current); break; case TournamentFilter.LiveOrClosing: flag = TimedEventUtils.IsTimedEventLiveOrClosing(current); break; case TournamentFilter.Active: flag = TimedEventUtils.IsTimedEventActive(current); break; case TournamentFilter.All: goto IL_60; default: goto IL_60; } IL_63: if (flag) { list.Add(current); continue; } continue; IL_60: flag = true; goto IL_63; } } return(list); }
public void OnGalaxyViewed() { bool flag = false; List <TournamentVO> allActiveTournaments = TournamentController.GetAllActiveTournaments(); for (int i = 0; i < allActiveTournaments.Count; i++) { TournamentVO tournamentVO = allActiveTournaments[i]; if (tournamentVO != null && this.viewedTournaments != null && GameUtils.ConflictStartsInBadgePeriod(tournamentVO) && !this.viewedTournaments.ContainsKey(tournamentVO.Uid)) { this.viewedTournaments.Add(tournamentVO.Uid, true); flag = true; } } if (flag) { this.UpdateAndSyncTournamentViewedData(); } }
private void FindNextExpiringConflict() { this.NextExpiringConflict = null; uint num = 4294967295u; List <TournamentVO> tournamentVOs = TournamentController.GetTournamentVOs(TournamentFilter.Live); for (int i = 0; i < tournamentVOs.Count; i++) { TournamentVO tournamentVO = tournamentVOs[i]; if (tournamentVO != null && !this.IsTournamentRedeemed(tournamentVO) && (long)tournamentVO.EndTimestamp < (long)((ulong)num)) { num = (uint)tournamentVO.EndTimestamp; this.NextExpiringConflict = tournamentVO; } } if (this.NextExpiringConflict != null) { Service.Get <ViewTimeEngine>().RegisterFrameTimeObserver(this); } }
public unsafe static long $Invoke1(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TournamentController.CompareTiers((TournamentTierVO)GCHandledObjects.GCHandleToObject(*args), (TournamentTierVO)GCHandledObjects.GCHandleToObject(args[1])))); }
public unsafe static long $Invoke20(long instance, long *args) { TournamentController.LoadTierData(); return(-1L); }
public unsafe static long $Invoke16(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TournamentController.IsPlanetaryConflict((TournamentVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke14(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TournamentController.GetVOForNextTier((TournamentTierVO)GCHandledObjects.GCHandleToObject(*args)))); }
public unsafe static long $Invoke13(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TournamentController.GetTournamentVOs((TournamentFilter)(*(int *)args)))); }
public unsafe static long $Invoke10(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TournamentController.GetIdForTopTier())); }
public unsafe static long $Invoke9(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TournamentController.GetAllLiveAndClosingTournaments())); }
public unsafe static long $Invoke8(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TournamentController.GetAllActiveTournaments())); }
public unsafe static long $Invoke7(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(TournamentController.GetActiveTournamentOnPlanet(Marshal.PtrToStringUni(*(IntPtr *)args)))); }
private TournamentVO GetActiveTournamentOnCurrentPlanet() { return(TournamentController.GetActiveTournamentOnPlanet(this.currentPlayer.PlanetId)); }
public static List <TournamentVO> GetAllActiveTournaments() { return(TournamentController.GetTournamentVOs(TournamentFilter.Active)); }
public static List <TournamentVO> GetAllLiveAndClosingTournaments() { return(TournamentController.GetTournamentVOs(TournamentFilter.LiveOrClosing)); }