public override void Apply(Fight f, Deck d, Player p) { p.BeAttacked += AttackResponse; }
public override void Unapply(Fight f, Deck d, Entity e) { d.ExhaustCard -= FeelNoPainStatusResponseToExhaustion; Entity = null; }
public override void Unapply(Fight f, Deck d, Entity e) { d.DrawCard -= EvolveCardDrawnEvent; Entity = e; }
public override void Apply(Fight f, Deck d, Entity e) { d.ExhaustCard += FeelNoPainStatusResponseToExhaustion; Entity = e; }