public void PopulateLevelData(int LevelNumber) { levelData = LevelLoader.LoadLevel(LevelNumber); foreach (object temp in levelData) { if (temp.GetType() == typeof(Asteroid)) { Asteroid tmpAst = (Asteroid)temp; Asteroids.Add(tmpAst); } if (temp.GetType() == typeof(FinishGate)) { theFinish = (FinishGate)temp; } } }
public void PopulateLevelData(int LevelNumber) { levelData = LevelLoader.LoadLevel(LevelNumber); foreach (object temp in levelData) { if (temp.GetType() == typeof(Asteroid)) { Asteroid tmpAst = (Asteroid)temp; Asteroids.Add(tmpAst); } if (temp.GetType() == typeof(FinishGate)) { theFinish = (FinishGate)temp; } } }