Beispiel #1
0
        public void PopulateLevelData(int LevelNumber)
        {
            levelData = LevelLoader.LoadLevel(LevelNumber);

            foreach (object temp in levelData)
            {
                if (temp.GetType() == typeof(Asteroid))
                {
                    Asteroid tmpAst = (Asteroid)temp;
                    Asteroids.Add(tmpAst);
                }
                if (temp.GetType() == typeof(FinishGate))
                {
                    theFinish = (FinishGate)temp;
                }
            }
        }
        public void PopulateLevelData(int LevelNumber)
        {
            levelData = LevelLoader.LoadLevel(LevelNumber);

            foreach (object temp in levelData)
            {
                if (temp.GetType() == typeof(Asteroid))
                {
                    Asteroid tmpAst = (Asteroid)temp;
                    Asteroids.Add(tmpAst);
                }
                if (temp.GetType() == typeof(FinishGate))
                {
                    theFinish = (FinishGate)temp;
                }

            }
        }