Ejemplo n.º 1
0
        public static void Main()
        {
            ResourcesPath = System.IO.Directory.GetCurrentDirectory() + @"\..\..\..\..\resources\";

            /*
             * SetTargetFPS(120);
             * InitWindow(800, 600, "Loading");
             * BackgroundWorker loadingWorker = new BackgroundWorker();
             * loadingWorker.DoWork += LoadingWorker_DoWork;
             * loadingWorker.RunWorkerAsync();
             *
             * TextureResource bkg = null;
             * FontResource fnt = null;
             * Color bkgColor = Color.WHITE;
             * Color foreColor = Color.BLACK;
             * while (loadingWorker.IsBusy)
             * {
             *  if (ResourceManager.Instance != null && (bkg == null || fnt == null))
             *  {
             *      try { bkg = ResourceManager.GetTexture("_menu\\loading"); } catch { }
             *      try { fnt = ResourceManager.GetFont("Perfect_DOS_VGA_437_Win"); } catch { }
             *  }
             *
             *  BeginDrawing();
             *  Raylib.Raylib.ClearBackground(bkgColor);
             *  if (bkg != null)
             *  {
             *      Raylib.Raylib.DrawTexturePro(bkg.Texture, new Rectangle(0, 0, bkg.Texture.width, bkg.Texture.height), new Rectangle(0, 0, 800, 600), Vector2.Zero, 0.0f, Color.WHITE);
             *      bkgColor = Color.BLACK;
             *      foreColor = Color.WHITE;
             *  }
             *
             *  if (fnt != null) { Raylib.Raylib.DrawTextEx(fnt.Font, "Loading", new Vector2(20, 20), 16, 4, foreColor); }
             *  else { Raylib.Raylib.DrawText("Loading", 20, 20, 16, foreColor); }
             *  if (ResourceManager.Instance != null)
             *  {
             *      if (ResourceManager.Instance.Xml.Count > 0)
             *      {
             *          string txt = ResourceManager.Instance.Xml.Count + " XML files";
             *          if (fnt != null) { Raylib.Raylib.DrawTextEx(fnt.Font, txt, new Vector2(20, 50), 16, 4, foreColor); }
             *          else { Raylib.Raylib.DrawText(txt, 20, 50, 16, foreColor); }
             *      }
             *      if (ResourceManager.Instance.Fonts.Count > 0)
             *      {
             *          string txt = ResourceManager.Instance.Fonts.Count + " fonts";
             *          if (fnt != null) { Raylib.Raylib.DrawTextEx(fnt.Font, txt, new Vector2(20, 80), 16, 4, foreColor); }
             *          else { Raylib.Raylib.DrawText(txt, 20, 80, 16, foreColor); }
             *      }
             *      if (ResourceManager.Instance.Sounds.Count > 0)
             *      {
             *          string txt = ResourceManager.Instance.Sounds.Count + " sounds";
             *          if (fnt != null) { Raylib.Raylib.DrawTextEx(fnt.Font, txt, new Vector2(20, 110), 16, 4, foreColor); }
             *          else { Raylib.Raylib.DrawText(txt, 20, 110, 16, foreColor); }
             *      }
             *      if (ResourceManager.Instance.Scripts.Count > 0)
             *      {
             *          string txt = ResourceManager.Instance.Scripts.Count + " scripts";
             *          if (fnt != null) { Raylib.Raylib.DrawTextEx(fnt.Font, txt, new Vector2(20, 140), 16, 4, foreColor); }
             *          else { Raylib.Raylib.DrawText(txt, 20, 110, 16, foreColor); }
             *      }
             *      if (ResourceManager.Instance.Textures.Count > 0)
             *      {
             *          string txt = ResourceManager.Instance.Textures.Count + " textures";
             *          if (fnt != null) { Raylib.Raylib.DrawTextEx(fnt.Font, txt, new Vector2(20, 170), 16, 4, foreColor); }
             *          else { Raylib.Raylib.DrawText(txt, 20, 110, 16, foreColor); }
             *      }
             *  }
             *
             *  string line = Debug.ConsoleBuffer;
             *  if (fnt != null) { Raylib.Raylib.DrawTextEx(fnt.Font, line, new Vector2(20, 580), 16, 4, foreColor); }
             *  else { Raylib.Raylib.DrawText(line, 20, 580, 16, foreColor); }
             *  EndDrawing();
             * }
             * CloseWindow();
             */
            ResourceManager.Register(typeof(XmlResource), new string[] { ".xml" });
            ResourceManager.Register(typeof(ScriptResource), new string[] { ".cs" });
            ResourceManager.Load(ResourcesPath);
            GameManager.Instantiate();

            InitWindow((int)Math.Max(1024, Debug.GetFlag("ScreenWidth")), (int)Math.Max(768, Debug.GetFlag("ScreenHeight")), "SpaceGame");
            SetConfigFlags(ConfigFlag.FLAG_VSYNC_HINT | ConfigFlag.FLAG_MSAA_4X_HINT | ((Debug.GetFlag("Fullscreen") == 1) ? (ConfigFlag.FLAG_FULLSCREEN_MODE) : 0));

            for (int j = 0; j < 2; j++)
            {
                SpaceShipUnit unitEnemy = SpaceShipUnit.FromXml(ResourceManager.Get <XmlResource>(@"xml\unit\base_fighter_squadron"), null);
                unitEnemy.Location  = new Vector2(900, 900 - (j * 60));
                unitEnemy.Formation = new Formation();
                GameManager.Add(unitEnemy);
            }

            /*SpaceShip objPlayer = SpaceShip.FromXml(ResourceManager.Get<XmlResource>(@"xml\ship\base_cruiser"), null);
             * objPlayer.Faction = 1;
             * objPlayer.Location = new Vector2(1000, 300);
             * objPlayer.Hitbox = Hitbox.Automatic(objPlayer.Texture, (int)Math.Floor(objPlayer.Texture.Texture.height / 32.0));
             *
             * SpaceShipUnit unitPlayer = new SpaceShipUnit(objPlayer);
             * unitPlayer.UiImage = ResourceManager.Get<TextureResource>(@"images\thumbnail\kar ik vot 349");
             * GameManager.Add(unitPlayer);*/

            SpaceStructure station = new SpaceStructure()
            {
                Texture   = ResourceManager.Get <TextureResource>(@"images\planet\station2"),
                Location  = new Vector2(1500, 500),
                Scale     = 2.0f,
                Hitbox    = Hitbox.Automatic(ResourceManager.Get <TextureResource>(@"images\planet\station2"), 6),
                Faction   = 2,
                MaxHull   = 1000,
                Hull      = 1000,
                MaxShield = 1000,
                Shield    = 1000
            };

            GameManager.Add(station);

            const double TargetFps = 60;

            SetTargetFPS((int)TargetFps);
            while (!WindowShouldClose())
            {
                double fps   = Math.Clamp(GetFPS(), 25, 1000);
                double delta = TargetFps / fps;

                GameManager.Tick(delta);

                UiManager.Tick(delta);

                BeginDrawing();

                GameManager.Draw();

                UiManager.Draw();

                Debug.Draw();

                EndDrawing();

                ResourceManager.Cull();
            }

            CloseWindow();
        }