private void AllowSpawnFunction(Client client) { Map1.SpawnPlayer(client._index); client._player._role = PlayerRole.GetNextEnumValueOf(client._player._role); client._player._isGaming = true; GameClients.Add(client); }
internal void Remove(Client client) { client._player._isGaming = false; client._player._role = PlayerRole.GetPreviousEnumValueOf(client._player._role); GameClients.Remove(client); Map1.RemovePlayer(client._index); }