private void AllowSpawnFunction(Client client)
 {
     Map1.SpawnPlayer(client._index);
     client._player._role     = PlayerRole.GetNextEnumValueOf(client._player._role);
     client._player._isGaming = true;
     GameClients.Add(client);
 }
 internal void Remove(Client client)
 {
     client._player._isGaming = false;
     client._player._role     = PlayerRole.GetPreviousEnumValueOf(client._player._role);
     GameClients.Remove(client);
     Map1.RemovePlayer(client._index);
 }