private void Awake() { playerAttacker = GetComponent <PlayerAttacker>(); playerInventory = GetComponent <PlayerInventory>(); playerManager = GetComponent <PlayerManager>(); weaponSlotManager = GetComponentInChildren <PlayerWeaponSlotManager>(); consumableSlotManager = GetComponentInChildren <ConsumableSlotManager>(); uiManager = FindObjectOfType <UIManager>(); cameraHandler = FindObjectOfType <CameraHandler>(); animatorHandler = GetComponentInChildren <AnimatorHandler>(); Cursor.lockState = CursorLockMode.Locked; }
private void Awake() { weaponSlotManager = GetComponentInChildren <PlayerWeaponSlotManager>(); consumableSlotManager = GetComponentInChildren <ConsumableSlotManager>(); }