private void LoadSolarSystem_OnClick(object sender, RoutedEventArgs e) { RemoveAllBodies(); _system = new SolarSystem.SolarSystem(SolarSystem.SolarSystem.GetSolarSystem()); _system.Bodies.ForEach(body => { Viewport3DX.Items.Add(body); Bodies.Add(body); }); _system.OrbitModels.ForEach(Viewport3DX.Items.Add); CanStartSimulation.Value = true; }
private void GenerateSolarSystem_OnClick(object sender, RoutedEventArgs e) { RemoveAllBodies(); _system = new SolarSystem.SolarSystem(IsDouble ? 2 : 1, Planets); _system.Bodies.ForEach(body => { Viewport3DX.Items.Add(body); Bodies.Add(body); }); _system.OrbitModels.ForEach(Viewport3DX.Items.Add); CanStartSimulation.Value = true; }