ToWinPath() public static method

public static ToWinPath ( string Path ) : string
Path string
return string
Ejemplo n.º 1
0
        private static void RemoveDemoddedQars(ref List <string> zeroFiles, List <string> fullRemoveQarPaths)
        {
            // Remove the specified files from the mod ecosystem since they no longer contain modded data
            zeroFiles = zeroFiles.Except(fullRemoveQarPaths.Select(entry => Tools.ToWinPath(entry))).ToList();
            List <ModEntry> installedMods = SBBuildManager.GetInstalledMods();
            GameData        gameData      = SBBuildManager.GetGameData();

            foreach (string fullRemoveQarPath in fullRemoveQarPaths)
            {
                //Debug.LogLine(string.Format("DEMODDED QAR: {0}", fullRemoveQarPath), Debug.LogLevel.Basic);
                int indexToRemove = gameData.GameQarEntries.FindIndex(entry => entry.FilePath == fullRemoveQarPath);
                if (indexToRemove >= 0)
                {
                    gameData.GameQarEntries.RemoveAt(indexToRemove);
                }
                gameData.GameFpkEntries = gameData.GameFpkEntries.Where(entry => entry.FpkFile != fullRemoveQarPath).ToList();
                foreach (ModEntry installedMod in installedMods)
                {
                    indexToRemove = installedMod.ModQarEntries.FindIndex(entry => entry.FilePath == fullRemoveQarPath);
                    if (indexToRemove >= 0)
                    {
                        installedMod.ModQarEntries.RemoveAt(indexToRemove);
                    }
                    installedMod.ModFpkEntries = installedMod.ModFpkEntries.Where(entry => entry.FpkFile != fullRemoveQarPath).ToList();
                }
            }
            SBBuildManager.SetInstalledMods(installedMods);
            SBBuildManager.SetGameData(gameData);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Creates a .MGSVPreset file for the mods that are currently installed
        /// </summary>
        public static bool SavePreset(string presetFilePath)
        {
            bool success = false;

            Directory.CreateDirectory("_build\\master\\0");
            SettingsManager manager    = new SettingsManager(SnakeBiteSettings);
            string          presetName = Path.GetFileName(presetFilePath);

            Debug.LogLine($"[SavePreset] Saving {presetName}...", Debug.LogLevel.Basic);
            try
            {
                foreach (string gameFile in manager.GetModExternalFiles())
                {
                    string sourcePath = Path.Combine(GameDir, Tools.ToWinPath(gameFile));

                    string DestDir  = "_build\\" + Path.GetDirectoryName(gameFile);
                    string fileName = Path.GetFileName(gameFile);

                    Directory.CreateDirectory(DestDir);
                    if (File.Exists(sourcePath))
                    {
                        Debug.LogLine(string.Format("[SavePreset] Copying to build directory: {0}", gameFile), Debug.LogLevel.Basic);  File.Copy(sourcePath, Path.Combine(DestDir, fileName), true);
                    }
                    else
                    {
                        Debug.LogLine(string.Format("[SavePreset] File not found: {0}", sourcePath), Debug.LogLevel.Basic);
                    }
                }
                Debug.LogLine("[SavePreset] Copying to build directory: 00.dat", Debug.LogLevel.Basic);
                File.Copy(ZeroPath, "_build\\master\\0\\00.dat", true);

                Debug.LogLine("[SavePreset] Copying to build directory: 01.dat", Debug.LogLevel.Basic);
                File.Copy(OnePath, "_build\\master\\0\\01.dat", true);

                Debug.LogLine("[SavePreset] Copying to build directory: snakebite.xml", Debug.LogLevel.Basic);
                File.Copy(SnakeBiteSettings, "_build\\snakebite.xml", true);

                if (presetFilePath == SavePresetPath + build_ext)
                {
                    Debug.LogLine($"Note: '{Path.GetFileNameWithoutExtension(presetName)}' can be disabled in the Settings menu to save time during installation and uninstallation.", Debug.LogLevel.Basic);
                }

                FastZip zipper = new FastZip();
                Debug.LogLine(string.Format("[SavePreset] Writing {0}...", presetName), Debug.LogLevel.Basic);
                zipper.CreateZip(presetFilePath, "_build", true, "(.*?)");
                Debug.LogLine("[SavePreset] Write Complete", Debug.LogLevel.Basic);
                success = true;
            }
            catch (Exception e)
            {
                MessageBox.Show("An error has occurred and the preset was not saved.\nException: " + e);
            }
            finally
            {
                ModManager.CleanupFolders();
            }

            return(success);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Merges the new mod files with the existing modded files and vanilla game files.
        /// The resulting file structure is the new _working0 folder to pack as 00.dat
        /// </summary>
        private static void InstallMods(List <string> modFilePaths, SettingsManager manager, List <string> pullFromVanillas, List <string> pullFromMods, ref HashSet <string> zeroFiles, ref List <string> oneFilesList, Dictionary <string, bool> pathUpdatesExist)
        {
            //Assumption: modded packs have already been extracted to _working0 directory - qarEntryEditList
            //Assumption: vanilla packs have already been extracted to _gameFpk directory (during AddToSettings) - fpkEntryRetrievalList
            //theoretically there should be no qar overlap between the _gamefpk(vanilla) and _working0(modded) files
            FastZip  unzipper = new FastZip();
            GameData gameData = manager.GetGameData();

            foreach (string modFilePath in modFilePaths)
            {
                Debug.LogLine($"[Install] Installation started: {Path.GetFileName(modFilePath)}", Debug.LogLevel.Basic);

                Debug.LogLine($"[Install] Unzipping mod .mgsv ({Tools.GetFileSizeKB(modFilePath)} KB)", Debug.LogLevel.Basic);
                unzipper.ExtractZip(modFilePath, "_extr", "(.*?)");

                Debug.LogLine("[Install] Load mod metadata", Debug.LogLevel.Basic);
                ModEntry extractedModEntry = new ModEntry("_extr\\metadata.xml");
                if (pathUpdatesExist[extractedModEntry.Name])
                {
                    Debug.LogLine(string.Format("[Install] Checking for Qar path updates: {0}", extractedModEntry.Name), Debug.LogLevel.Basic);
                    foreach (ModQarEntry modQar in extractedModEntry.ModQarEntries.Where(entry => !entry.FilePath.StartsWith("/Assets/")))
                    {
                        string unhashedName = HashingExtended.UpdateName(modQar.FilePath);
                        if (unhashedName != null)
                        {
                            Debug.LogLine(string.Format("[Install] Update successful: {0} -> {1}", modQar.FilePath, unhashedName), Debug.LogLevel.Basic);

                            string workingOldPath = Path.Combine("_extr", Tools.ToWinPath(modQar.FilePath));
                            string workingNewPath = Path.Combine("_extr", Tools.ToWinPath(unhashedName));
                            if (!Directory.Exists(Path.GetDirectoryName(workingNewPath)))
                            {
                                Directory.CreateDirectory(Path.GetDirectoryName(workingNewPath));
                            }
                            if (!File.Exists(workingNewPath))
                            {
                                File.Move(workingOldPath, workingNewPath);
                            }

                            modQar.FilePath = unhashedName;
                        }
                    }
                }

                GzsLib.LoadModDictionary(extractedModEntry);
                ValidateModEntries(ref extractedModEntry);

                Debug.LogLine("[Install] Check mod FPKs against game .dat fpks", Debug.LogLevel.Basic);
                zeroFiles.UnionWith(MergePacks(extractedModEntry, pullFromVanillas, pullFromMods));
                //foreach (string zeroFile in zeroFiles) Debug.LogLine(string.Format("Contained in zeroFiles: {0}", zeroFile));

                Debug.LogLine("[Install] Copying loose textures to 01.", Debug.LogLevel.Basic);
                InstallLooseFtexs(extractedModEntry, ref oneFilesList);

                Debug.LogLine("[Install] Copying game dir files", Debug.LogLevel.Basic);
                InstallGameDirFiles(extractedModEntry, ref gameData);
            }

            manager.SetGameData(gameData);
        }
Ejemplo n.º 4
0
        public static void CopyGameDirManagedFiles(string destinationDir)
        {
            Debug.LogLine($"[SB_Build] Copying {Path.GetDirectoryName(GameDir)} to {Path.GetDirectoryName(destinationDir)}", Debug.LogLevel.Basic);
            foreach (string externalFile in new SettingsManager(SnakeBiteSettings).GetModExternalFiles()) 
            {
                string fileModPath = Tools.ToWinPath(externalFile);
                string sourceFullPath = Path.Combine(GameDir, fileModPath);
                string destFullPath = Path.Combine(destinationDir, fileModPath);

                Directory.CreateDirectory(Path.GetDirectoryName(destFullPath));
                if (File.Exists(sourceFullPath)) { File.Copy(sourceFullPath, destFullPath, true); }
            }
        }
Ejemplo n.º 5
0
        private static void MoveDatFilesClean(SettingsManager manager)
        {
            string sourceName = null;
            string destName = null;
            string destFolder = null;

            // lua files 00 -> 01,    texture files 01 -> texture7,   foxpatch 00 -> 00,   chunkfiles 00 -> chunk7
            Debug.LogLine("[DatMerge] First Time Setup Started", Debug.LogLevel.Debug);
            
            if (manager.SettingsExist()) manager.ClearAllMods();

            List<string> zeroFiles = GzsLib.ExtractArchive<QarFile>(ZeroPath, "_extr");
            List<string> chunk7Files = new List<string>();
            List<string> oneFiles = new List<string>();

            List<string> zeroOut = zeroFiles.ToList();

            foreach (string zeroFile in zeroFiles)
            {
                if (zeroFile == "foxpatch.dat") continue;

                sourceName = Path.Combine("_extr", Tools.ToWinPath(zeroFile));

                if (zeroFile.Contains(".lua"))
                {
                    destName = Path.Combine("_working1", Tools.ToWinPath(zeroFile)); // 00 -> 01
                    oneFiles.Add(zeroFile);
                } else
                {
                    destName = Path.Combine("_working2", Tools.ToWinPath(zeroFile)); // 00 -> chunk7
                    chunk7Files.Add(zeroFile);
                }
                zeroOut.Remove(zeroFile);

                destFolder = Path.GetDirectoryName(destName);
                if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                if (!File.Exists(destName)) File.Move(sourceName, destName);
            }
            
            // Build a_chunk7.dat.SB_Build
            GzsLib.WriteQarArchive(c7Path + build_ext, "_working2", chunk7Files, GzsLib.chunk7Flags);

            // Build a_texture7.dat.SB_Build
            File.Copy(OnePath, t7Path + build_ext, true);

            // Build 00.dat.SB_Build
            GzsLib.WriteQarArchive(ZeroPath + build_ext, "_extr", zeroOut, GzsLib.zeroFlags);

            // Build 01.dat.SB_Build
            GzsLib.WriteQarArchive(OnePath + build_ext, "_working1", oneFiles, GzsLib.oneFlags);
        }
Ejemplo n.º 6
0
        public static void RestoreBackupGameDir(SettingsManager SBBuildSettings)
        {
            Debug.LogLine("[SB_Build] Promoting SB_Build Game Directory", Debug.LogLevel.Basic);
            if (!Directory.Exists(GameDirBackup_Build))
            {
                Debug.LogLine($"[SB_Build] Directory not found: {GameDirBackup_Build}", Debug.LogLevel.Basic);
                return;
            }

            List<string> fileEntryDirs = new List<string>();
            foreach (string externalBuildFiles in SBBuildSettings.GetModExternalFiles())
            {
                string fileModPath = Tools.ToWinPath(externalBuildFiles);
                string sourceFullPath = Path.Combine(GameDir, fileModPath);

                string sourceDir = Path.GetDirectoryName(sourceFullPath);
                if (!fileEntryDirs.Contains(sourceDir)) fileEntryDirs.Add(sourceDir);

                if (File.Exists(sourceFullPath)) File.Delete(sourceFullPath); // deletes all of the new snakebite.xml's managed files
                else Debug.LogLine(string.Format("[SB_Build] File not found: {0}", sourceFullPath), Debug.LogLevel.Basic);
            }

            Tools.DirectoryCopy(GameDirBackup_Build, GameDir, true); // moves all gamedir_backup_build files over

            foreach (string fileEntryDir in fileEntryDirs) //all the directories that have had files deleted within them
            {
                if (Directory.Exists(fileEntryDir) && Directory.GetFiles(fileEntryDir).Length == 0) // if the directory has not yet been deleted and there are no more files inside the directory
                {
                    Debug.LogLine(String.Format("[SB_Build] deleting empty folder: {0}", fileEntryDir), Debug.LogLevel.All);
                    try
                    {
                        Directory.Delete(fileEntryDir);
                    }
                    catch
                    {
                        Console.WriteLine("[Uninstall] Could not delete: " + fileEntryDir);
                    }
                }
            }
        }
Ejemplo n.º 7
0
        public static void PromoteGameDirFiles() // call this method BEFORE snakebite.xml.SB_Build is promoted, so it will reference the old snakebite.xml
        {
            Debug.LogLine("[SB_Build] Promoting SB_Build Game Directory", Debug.LogLevel.Basic);
            if (!Directory.Exists(GameDirSB_Build))
            {
                Debug.LogLine($"[SB_Build] Directory not found: {GameDirSB_Build}", Debug.LogLevel.Basic);
                return;
            }

            List<string> fileEntryDirs = new List<string>();
            foreach (string externalFile in new SettingsManager(SnakeBiteSettings).GetModExternalFiles())
            {
                string fileModPath = Tools.ToWinPath(externalFile);
                string sourceFullPath = Path.Combine(GameDir, fileModPath);

                string sourceDir = Path.GetDirectoryName(sourceFullPath);
                if (!fileEntryDirs.Contains(sourceDir)) fileEntryDirs.Add(sourceDir);

                if (File.Exists(sourceFullPath)) File.Delete(sourceFullPath); // deletes all of the old snakebite.xml's managed files (unmanaged files will be overwritten later or left alone)
                else Debug.LogLine(string.Format("[SB_Build] File not found: {0}", sourceFullPath), Debug.LogLevel.Basic);
            }

            Tools.DirectoryCopy(GameDirSB_Build, GameDir, true); // moves all gamedir_sb_build files over

            foreach (string fileEntryDir in fileEntryDirs)
            {
                if (Directory.Exists(fileEntryDir) && Directory.GetFiles(fileEntryDir).Length == 0)
                {
                    Debug.LogLine(String.Format("[SB_Build] deleting empty folder: {0}", fileEntryDir), Debug.LogLevel.All);
                    try
                    {
                        Directory.Delete(fileEntryDir);
                    }
                    catch
                    {
                        Console.WriteLine("[Uninstall] Could not delete: " + fileEntryDir);
                    }
                }
            }
        }
Ejemplo n.º 8
0
 // i/o: _extr to _working1
 private static void InstallLooseFtexs(ModEntry modEntry, ref List <string> oneFilesList)
 {
     foreach (ModQarEntry modQarEntry in modEntry.ModQarEntries)
     {
         if (modQarEntry.FilePath.Contains(".ftex"))
         {
             if (!oneFilesList.Contains(Tools.ToWinPath(modQarEntry.FilePath)))
             {
                 oneFilesList.Add(Tools.ToWinPath(modQarEntry.FilePath));
             }
             string sourceFile = Path.Combine("_extr", Tools.ToWinPath(modQarEntry.FilePath));
             string destFile   = Path.Combine("_working1", Tools.ToWinPath(modQarEntry.FilePath));
             string destDir    = Path.GetDirectoryName(destFile);
             Debug.LogLine(String.Format("[Install] Copying texture file: {0}", modQarEntry.FilePath), Debug.LogLevel.All);
             if (!Directory.Exists(destDir))
             {
                 Directory.CreateDirectory(destDir);
             }
             File.Copy(sourceFile, destFile, true);
         }
     }
 }
Ejemplo n.º 9
0
        private static void UninstallGameDirEntries(ModEntry mod, ref GameData gameData)
        {
            HashSet <string> fileEntryDirs = new HashSet <string>();

            foreach (ModFileEntry fileEntry in mod.ModFileEntries)                                    //checks all of current mod's files
            {
                string destFile = Path.Combine(GameDirSB_Build, Tools.ToWinPath(fileEntry.FilePath)); //create the filepath to the file in question
                string dir      = Path.GetDirectoryName(destFile);                                    //filepath of the directory containing the file
                fileEntryDirs.Add(dir);                                                               //the directory is added to the list of fileentrydirectories
                if (File.Exists(destFile))                                                            // attempt to delete the file in question
                {
                    try
                    {
                        File.Delete(destFile); // deletes the specified file
                    }
                    catch
                    {
                        Console.WriteLine("[Uninstall] Could not delete: " + destFile);
                    }
                }
                gameData.GameFileEntries.RemoveAll(file => Tools.CompareHashes(file.FilePath, fileEntry.FilePath)); //remove all mentions of the destFile from snakebite.xml
            }//foreach ModFileEntries
            foreach (string fileEntryDir in fileEntryDirs)                                                          //all the directories that have had files deleted within them
            {
                if (Directory.Exists(fileEntryDir) && Directory.GetFiles(fileEntryDir).Length == 0)                 // if the directory has not yet been deleted and there are no more files inside the directory
                {
                    Debug.LogLine(String.Format("[Uninstall] deleting empty folder: {0}", fileEntryDir), Debug.LogLevel.All);
                    try
                    {
                        Directory.Delete(fileEntryDir); //attempt to delete the empty directory [NOT RECURSIVE]
                    }
                    catch
                    {
                        Console.WriteLine("[Uninstall] Could not delete: " + fileEntryDir);
                    }
                }
            } //foreach fileEntryDirs
        }     //UninstallGameDirEntries
Ejemplo n.º 10
0
        // i/o: _extr to GameDir
        private static void InstallGameDirFiles(ModEntry modEntry, ref GameData gameData)
        {
            foreach (ModFileEntry fileEntry in modEntry.ModFileEntries)
            {
                bool skipFile = false;
                foreach (string ignoreFile in Tools.ignoreFileList)
                {
                    if (fileEntry.FilePath.Contains(ignoreFile))
                    {
                        skipFile = true;
                    }
                }

                /*
                 * foreach (string ignoreExt in ignoreExtList)
                 * {
                 *  if (fileEntry.FilePath.Contains(ignoreExt))
                 *  {
                 *      skipFile = true;
                 *  }
                 * }
                 */
                if (skipFile == false)
                {
                    string sourceFile = Path.Combine("_extr\\GameDir", Tools.ToWinPath(fileEntry.FilePath));
                    string destFile   = Path.Combine(GameDirSB_Build, Tools.ToWinPath(fileEntry.FilePath));
                    Directory.CreateDirectory(Path.GetDirectoryName(destFile));
                    File.Copy(sourceFile, destFile, true);

                    if (gameData.GameFileEntries.FirstOrDefault(e => e.FilePath == fileEntry.FilePath) == null)
                    {
                        gameData.GameFileEntries.Add(fileEntry);
                    }
                }
            }
        }//InstallGameDirFiles
Ejemplo n.º 11
0
        public static void RestoreOriginals()
        {
            // delete existing data
            File.Delete(ZeroPath);
            File.Delete(OnePath);
            File.Delete(chunk0Path);
            File.Delete(c7Path);
            File.Delete(t7Path);

            // delete mod data
            File.Delete(ZeroPath + modded_ext);
            File.Delete(OnePath + modded_ext);

            // delete GameDir data
            List <string> fileEntryDirs = new List <string>();

            foreach (string externalFile in new SettingsManager(SnakeBiteSettings).GetModExternalFiles())
            {
                string fileModPath    = Tools.ToWinPath(externalFile);
                string sourceFullPath = Path.Combine(GameDir, fileModPath);
                string fullPathDir    = Path.GetDirectoryName(sourceFullPath);

                try
                {
                    if (File.Exists(sourceFullPath))
                    {
                        File.Delete(sourceFullPath);
                        if (!fileEntryDirs.Contains(fullPathDir))
                        {
                            fileEntryDirs.Add(fullPathDir);
                        }
                    }
                }
                catch
                {
                    Debug.LogLine("[Uninstall] Could not delete " + fileModPath);
                }
            }

            foreach (string fileEntryDir in fileEntryDirs)
            {
                if (Directory.Exists(fileEntryDir))
                {
                    try
                    {
                        if (Directory.GetFiles(fileEntryDir).Length == 0)
                        {
                            Directory.Delete(fileEntryDir);
                        }
                    }

                    catch
                    {
                        Debug.LogLine("[Uninstall] Could not delete: " + fileEntryDir);
                    }
                }
            }

            // restore backups
            bool fileExists = true;

            while (fileExists)
            {
                Thread.Sleep(100);
                fileExists = false;
                if (File.Exists(ZeroPath))
                {
                    fileExists = true;
                }
                if (File.Exists(OnePath))
                {
                    fileExists = true;
                }
                if (File.Exists(chunk0Path))
                {
                    fileExists = true;
                }
                if (File.Exists(c7Path))
                {
                    fileExists = true;
                }
                if (File.Exists(t7Path))
                {
                    fileExists = true;
                }
            }

            File.Move(ZeroPath + original_ext, ZeroPath);
            File.Move(OnePath + original_ext, OnePath);
            File.Move(chunk0Path + original_ext, chunk0Path);
        }
Ejemplo n.º 12
0
        public static void MoveDatFiles()
        {
            Debug.LogLine("[DatMerge] System data merge started", Debug.LogLevel.Debug);

            var zeroList    = GzsLib.ListArchiveContents <QarFile>(ZeroPath);
            var modQarFiles = SettingsManager.GetModQarFiles();

            int mc = 0;

            foreach (string zeroFile in zeroList)
            {
                if (zeroFile == "foxpatch.dat")
                {
                    continue;
                }
                if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)))
                {
                    continue;
                }
                mc++;
            }

            if (mc > 0)
            {
                CleanupFolders();

                // Extract 00.dat
                var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_extr");
                // Extract 01.dat
                var oneFiles = GzsLib.ExtractArchive <QarFile>(OnePath, "_working");

                var zeroOut = zeroFiles.ToList();

                Debug.LogLine(string.Format("[DatMerge] Moving {0} system files", mc), Debug.LogLevel.Debug);
                // Move files from 00 to 01 (excluding foxpatch.dat)
                foreach (string zeroFile in zeroFiles)
                {
                    if (zeroFile == "foxpatch.dat")
                    {
                        continue;
                    }
                    if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)))
                    {
                        continue;
                    }
                    string sourceName = Path.Combine("_extr", Tools.ToWinPath(zeroFile));
                    string destName   = Path.Combine("_working", Tools.ToWinPath(zeroFile));
                    string destFolder = Path.GetDirectoryName(destName);

                    Debug.LogLine(string.Format("[DatMerge] Moving system file {0}", zeroFile));
                    if (!Directory.Exists(destFolder))
                    {
                        Directory.CreateDirectory(destFolder);
                    }
                    File.Move(sourceName, destName);

                    zeroOut.Remove(zeroFile);
                    oneFiles.Add(zeroFile);
                }

                Debug.LogLine("[DatMerge] Rebuilding game archives", Debug.LogLevel.Debug);

                // Rebuild 01.dat with files
                GzsLib.WriteQarArchive(OnePath, "_working", oneFiles, 3150048);

                // Rebuild 00.dat
                GzsLib.WriteQarArchive(ZeroPath, "_extr", zeroOut, 3150304);

                SettingsManager.UpdateDatHash();

                CleanupFolders();

                Debug.LogLine("[DatMerge] Merge finished", Debug.LogLevel.Debug);
            }
            else
            {
                Debug.LogLine("[DatMerge] No files to merge, aborting", Debug.LogLevel.Debug);
            }
        }
Ejemplo n.º 13
0
        private static void UnmergePackFiles(List <ModQarEntry> partialEditQarEntries, List <ModFpkEntry> partialRemoveFpkEntries)
        {
            GameData           gameData = SBBuildManager.GetGameData();
            List <ModFpkEntry> addedRepairFpkEntries = new List <ModFpkEntry>();

            foreach (ModQarEntry partialEditQarEntry in partialEditQarEntries)
            {
                // create a list of fpk filepaths that need to be modified for the specific qar file (either restored to vanilla or removed from the pack)
                List <string> fpkPathsForThisQar = partialRemoveFpkEntries.Where(entry => entry.FpkFile == partialEditQarEntry.FilePath).Select(fpkEntry => Tools.ToWinPath(fpkEntry.FilePath)).ToList();
                var           fpkReferences      = new List <string>();//tex references in fpk that need to be preserved/transfered to the rebuilt fpk

                // pull the vanilla qar file from the game archive, send to _gameFpk folder
                string winQarEntryPath = Tools.ToWinPath(partialEditQarEntry.FilePath);
                string gameQarPath     = Path.Combine("_gameFpk", winQarEntryPath);
                if (partialEditQarEntry.SourceName != null)
                {
                    string vanillaArchivePath = Path.Combine(GameDir, "master\\" + partialEditQarEntry.SourceName);
                    //Debug.LogLine(string.Format("Pulling {0} from {1}", partialRemoveQarEntry.FilePath, partialRemoveQarEntry.SourceName));
                    GzsLib.ExtractFileByHash <QarFile>(vanillaArchivePath, partialEditQarEntry.Hash, gameQarPath);
                    fpkReferences = GzsLib.GetFpkReferences(gameQarPath);
                }
                // pull the modded qar file from _working0 (assumed to already exist when the uninstall process reads 00.dat), send to _build folder
                string        workingZeroQarPath = Path.Combine("_working0", winQarEntryPath);
                List <string> moddedFpkFiles     = GzsLib.ExtractArchive <FpkFile>(workingZeroQarPath, "_build");

                // split the fpk paths for this Qar into two categories:
                List <string> repairFilePathList = new List <string>(); // files that need to be repaired (aka overwritten by a vanilla file)
                if (partialEditQarEntry.SourceName != null)
                {
                    repairFilePathList = GzsLib.ListArchiveContents <FpkFile>(gameQarPath).Intersect(fpkPathsForThisQar).ToList();
                }
                List <string> removeFilePathList = fpkPathsForThisQar.Except(repairFilePathList).ToList(); // files that need to be removed (i.e. files that were non-native to the vanilla Qar)

                foreach (string repairFilePath in repairFilePathList)
                {
                    string fpkBuildPath = Path.Combine("_build", repairFilePath);
                    Debug.LogLine(string.Format("[Unmerge Fpk] Extracting repair file: {0}", repairFilePath), Debug.LogLevel.Basic);
                    GzsLib.ExtractFile <FpkFile>(gameQarPath, repairFilePath, fpkBuildPath); // overwrites modded fpk files
                    ModFpkEntry repairEntry = new ModFpkEntry
                    {
                        FpkFile    = partialEditQarEntry.FilePath,
                        FilePath   = repairFilePath, // this will be a window path
                        SourceType = FileSource.Merged,
                        SourceName = partialEditQarEntry.SourceName
                    };
                    gameData.GameFpkEntries.Add(repairEntry);
                    addedRepairFpkEntries.Add(repairEntry);
                }

                var buildFiles = moddedFpkFiles.Except(removeFilePathList).ToList();
                //tex refs werent grabbed from vanilla (or there weren't any in there in that case we're probably doubling the work lol)
                if (fpkReferences.Count == 0)
                {
                    fpkReferences = GzsLib.GetFpkReferences(workingZeroQarPath);
                }
                GzsLib.WriteFpkArchive(workingZeroQarPath, "_build", buildFiles, fpkReferences); // writes the pack back to _working folder (leaving out the non-native fpk files)
                foreach (string removeFilePath in removeFilePathList)
                {
                    int indexToRemove = gameData.GameFpkEntries.FindIndex(entry => entry.FilePath == removeFilePath);
                    if (indexToRemove >= 0)
                    {
                        gameData.GameFpkEntries.RemoveAt(indexToRemove);
                    }
                }
            }

            List <ModEntry> installedMods = SBBuildManager.GetInstalledMods();

            foreach (ModEntry installedMod in installedMods)
            {
                List <string> qarPathsFound = new List <string>();
                foreach (ModFpkEntry addedRepairEntry in addedRepairFpkEntries)
                {
                    if (installedMod.ModQarEntries.FirstOrDefault(entry => entry.FilePath == addedRepairEntry.FpkFile) == null)
                    {
                        continue;
                    }

                    //Debug.LogLine(string.Format("checking {0} for {1} of {2}", installedMod.Name, addedRepairEntry.FilePath, addedRepairEntry.FpkFile));
                    if (installedMod.ModFpkEntries.RemoveAll(entry => entry.FilePath == Tools.ToQarPath(addedRepairEntry.FilePath) && entry.FpkFile == addedRepairEntry.FpkFile) > 0)
                    {
                        //Debug.LogLine(string.Format("found {0} of {1} in {2}", addedRepairEntry.FilePath, addedRepairEntry.FpkFile, installedMod.Name));
                        if (!qarPathsFound.Contains(addedRepairEntry.FpkFile))
                        {
                            qarPathsFound.Add(addedRepairEntry.FpkFile);
                        }
                    }
                }

                foreach (string qarPathFound in qarPathsFound)
                {
                    if (installedMod.ModFpkEntries.FirstOrDefault(entry => entry.FpkFile == qarPathFound) == null) //when the duplicate fpk file(s) were removed, there was nothing left in the modded qar.
                    {
                        //Debug.LogLine(string.Format("Removing {0} from {1}", qarPathFound, installedMod.Name));
                        installedMod.ModQarEntries.RemoveAll(entry => entry.FilePath == qarPathFound); // filters the qar file out of the list
                    }
                }
            }
            SBBuildManager.SetInstalledMods(installedMods);
            SBBuildManager.SetGameData(gameData);
        }
Ejemplo n.º 14
0
        }//InstallGameDirFiles

        private static void AddToSettingsFpk(List <ModEntry> installEntryList, SettingsManager manager, List <Dictionary <ulong, GameFile> > allQarGameFiles, out List <string> PullFromVanillas, out List <string> pullFromMods, out Dictionary <string, bool> pathUpdatesExist)
        {
            GameData gameData = manager.GetGameData();

            pathUpdatesExist = new Dictionary <string, bool>();

            List <string> newModQarEntries = new List <string>();
            List <string> modQarFiles      = manager.GetModQarFiles();

            pullFromMods = new List <string>();
            foreach (ModEntry modToInstall in installEntryList)
            {
                Dictionary <string, string> newNameDictionary = new Dictionary <string, string>();
                int foundUpdate = 0;
                foreach (ModQarEntry modQar in modToInstall.ModQarEntries.Where(entry => !entry.FilePath.StartsWith("/Assets/")))
                {
                    //Debug.LogLine(string.Format("Attempting to update Qar filename: {0}", modQar.FilePath), Debug.LogLevel.Basic);
                    string unhashedName = HashingExtended.UpdateName(modQar.FilePath);
                    if (unhashedName != null)
                    {
                        //Debug.LogLine(string.Format("Success: {0}", unhashedName), Debug.LogLevel.Basic);
                        newNameDictionary.Add(modQar.FilePath, unhashedName);
                        foundUpdate++;

                        modQar.FilePath = unhashedName;
                        if (!pathUpdatesExist.ContainsKey(modToInstall.Name))
                        {
                            pathUpdatesExist.Add(modToInstall.Name, true);
                        }
                        else
                        {
                            pathUpdatesExist[modToInstall.Name] = true;
                        }
                    }
                }
                if (foundUpdate > 0)
                {
                    foreach (ModFpkEntry modFpkEntry in modToInstall.ModFpkEntries)
                    {
                        string unHashedName;
                        if (newNameDictionary.TryGetValue(modFpkEntry.FpkFile, out unHashedName))
                        {
                            modFpkEntry.FpkFile = unHashedName;
                        }
                    }
                }
                else if (!pathUpdatesExist.ContainsKey(modToInstall.Name))
                {
                    pathUpdatesExist.Add(modToInstall.Name, false);
                }

                manager.AddMod(modToInstall);
                //foreach (ModQarEntry modqar in modToInstall.ModQarEntries) Debug.LogLine("Mod Qar in modToInstall: " + modqar.FilePath);
                foreach (ModQarEntry modQarEntry in modToInstall.ModQarEntries) // add qar entries (fpk, fpkd) to GameData if they don't already exist
                {
                    string modQarFilePath = modQarEntry.FilePath;
                    if (!(modQarFilePath.EndsWith(".fpk") || modQarFilePath.EndsWith(".fpkd")))
                    {
                        continue;                                                                         // only pull for Qar's with Fpk's
                    }
                    if (modQarFiles.Any(entry => entry == modQarFilePath))
                    {
                        pullFromMods.Add(modQarFilePath);
                        //Debug.LogLine("Pulling from 00.dat: {0} " + modQarFilePath);
                    }
                    else if (!newModQarEntries.Contains(modQarFilePath))
                    {
                        newModQarEntries.Add(modQarFilePath);
                        //Debug.LogLine("Pulling from base archives: {0} " + modQarFilePath);
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 1 complete"));
            List <ModFpkEntry> newModFpkEntries = new List <ModFpkEntry>();

            foreach (ModEntry modToInstall in installEntryList)
            {
                foreach (ModFpkEntry modFpkEntry in modToInstall.ModFpkEntries)
                {
                    //Debug.LogLine(string.Format("Checking out {0} from {1}", modFpkEntry.FilePath, modFpkEntry.FpkFile));

                    if (newModQarEntries.Contains(modFpkEntry.FpkFile)) // it isn't already part of the snakebite environment
                    {
                        //Debug.LogLine(string.Format("seeking repair files around {0}", modFpkEntry.FilePath));
                        newModFpkEntries.Add(modFpkEntry);
                    }
                    else
                    {
                        //Debug.LogLine(string.Format("Removing {0} from gameFpkEntries so it will only be listed in the mod's entries", modFpkEntry.FilePath));
                        int indexToRemove = gameData.GameFpkEntries.FindIndex(m => m.FilePath == Tools.ToWinPath(modFpkEntry.FilePath)); // this will remove the gamedata's listing of the file under fpkentries (repair entries), so the filepath will only be listed in the modentry
                        if (indexToRemove >= 0)
                        {
                            gameData.GameFpkEntries.RemoveAt(indexToRemove);
                        }
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 2 complete"));
            HashSet <ulong> mergeFpkHashes = new HashSet <ulong>();

            PullFromVanillas = new List <string>();
            var repairFpkEntries = new List <ModFpkEntry>();

            foreach (ModFpkEntry newFpkEntry in newModFpkEntries) // this will add the fpkentry listings (repair entries) to the settings xml
            {
                //Debug.LogLine(string.Format("checking {0} for repairs", newFpkEntry.FilePath));
                ulong packHash = Tools.NameToHash(newFpkEntry.FpkFile);
                if (mergeFpkHashes.Contains(packHash))
                {
                    continue;                                        // the process has already plucked this particular qar file
                }
                foreach (var archiveQarGameFiles in allQarGameFiles) // check every archive (except 00) to see if the particular qar file already exists
                {
                    //Debug.LogLine(string.Format("checking archive for an existing qar file"));
                    if (archiveQarGameFiles.Count > 0)
                    {
                        GameFile existingPack = null;
                        archiveQarGameFiles.TryGetValue(packHash, out existingPack);
                        if (existingPack != null) // the qar file is found
                        {
                            //Debug.LogLine(string.Format("Qar file {0} found in {1}. adding to gameqarentries", newFpkEntry.FpkFile, existingPack.QarFile));
                            mergeFpkHashes.Add(packHash);
                            gameData.GameQarEntries.Add(new ModQarEntry {
                                FilePath   = newFpkEntry.FpkFile,
                                SourceType = FileSource.Merged,
                                SourceName = existingPack.QarFile,
                                Hash       = existingPack.FileHash
                            });
                            PullFromVanillas.Add(newFpkEntry.FpkFile);

                            string windowsFilePath = Tools.ToWinPath(newFpkEntry.FpkFile); // Extract the pack file from the vanilla game files, place into _gamefpk for future use
                            string sourceArchive   = Path.Combine(GameDir, "master\\" + existingPack.QarFile);
                            string workingPath     = Path.Combine("_gameFpk", windowsFilePath);
                            if (!Directory.Exists(Path.GetDirectoryName(workingPath)))
                            {
                                Directory.CreateDirectory(Path.GetDirectoryName(workingPath));
                            }

                            GzsLib.ExtractFileByHash <QarFile>(sourceArchive, existingPack.FileHash, workingPath); // extracts the specific .fpk from the game data
                            foreach (string listedFile in GzsLib.ListArchiveContents <FpkFile>(workingPath))
                            {
                                repairFpkEntries.Add(new ModFpkEntry {
                                    FpkFile    = newFpkEntry.FpkFile,
                                    FilePath   = listedFile,
                                    SourceType = FileSource.Merged,
                                    SourceName = existingPack.QarFile
                                });
                                //Debug.LogLine(string.Format("File Listed: {0} in {1}", extractedFile, newFpkEntry.FpkFile));
                            }
                            break;
                        }
                    }
                }
            }
            //Debug.LogLine(string.Format("Foreach nest 3 complete"));
            foreach (ModFpkEntry newFpkEntry in newModFpkEntries) // finally, strip away the modded entries from the repair entries
            {
                //Debug.LogLine(string.Format("checking to remove {0} from gamefpkentries", Tools.ToWinPath(newFpkEntry.FilePath)));
                int indexToRemove = repairFpkEntries.FindIndex(m => m.FilePath == Tools.ToWinPath(newFpkEntry.FilePath));
                if (indexToRemove >= 0)
                {
                    repairFpkEntries.RemoveAt(indexToRemove);
                }
            }
            gameData.GameFpkEntries = gameData.GameFpkEntries.Union(repairFpkEntries).ToList();
            manager.SetGameData(gameData);
        }
Ejemplo n.º 15
0
        // 00 non-snakebite Files to 01,  01 lua files unchanged,   01 textures -> t7,   01 chunkfiles -> c7, 
        private static void MoveDatFilesDirty(SettingsManager manager)
        {
            var modQarFiles = manager.GetModQarFiles();

            string sourceName = null;
            string destName = null;
            string destFolder = null;

            Debug.LogLine("[DatMerge] Dispersing files from 00 to 01, and then from 01 to a_chunk7 and a_texture7 if necessary.", Debug.LogLevel.Debug);
            List<string> oneFiles = GzsLib.ExtractArchive<QarFile>(OnePath, "_extr");
            List<string> zeroList = new List<string>();
            int moveCount = 0;

            try
            {
                zeroList = GzsLib.ListArchiveContents<QarFile>(ZeroPath);
            } catch (Exception e)
            {
                Debug.LogLine(String.Format("[Error] GzsLib.ListArchiveContents exception: {0}", e.ToString()), Debug.LogLevel.Debug);
                throw e;
            }

            foreach (string zeroFile in zeroList)
            {
                if (zeroFile == "foxpatch.dat") continue;
                if (modQarFiles.Contains(Tools.ToQarPath(zeroFile)) || oneFiles.Contains(zeroFile)) continue;
                if (oneFiles.Contains(zeroFile)) continue;
                moveCount++;
            }
            if (moveCount > 0) //if any non-snakebite files exist in 00, move them to 01.
            {
                Debug.LogLine("[DatMerge] Moving files to 01.dat.", Debug.LogLevel.Debug);
                List<string> zeroFiles = GzsLib.ExtractArchive<QarFile>(ZeroPath, "_working1");
                List<string> zeroOut = zeroFiles.ToList();

                foreach (string zeroFile in zeroFiles)
                {
                    if (zeroFile == "foxpatch.dat") continue;
                    if (modQarFiles.Contains(Tools.ToQarPath(zeroFile))) continue;
                    if (oneFiles.Contains(zeroFile)) { zeroOut.Remove(zeroFile); continue; } //if it already exists in 01 then there's nowhere for it to go.

                    sourceName = Path.Combine("_working1", Tools.ToWinPath(zeroFile));
                    destName = Path.Combine("_extr", Tools.ToWinPath(zeroFile));

                    oneFiles.Add(zeroFile); // 00 -> 01
                    zeroOut.Remove(zeroFile);

                    destFolder = Path.GetDirectoryName(destName);
                    if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                    if (!File.Exists(destName)) File.Move(sourceName, destName);
                }

                GzsLib.WriteQarArchive(ZeroPath + build_ext, "_working1", zeroOut, GzsLib.zeroFlags); // rebuild 00 archive


                Directory.Delete("_working1", true); // clean up _working1, to be used by texture7
                while (Directory.Exists("_working1"))
                    Thread.Sleep(100);
            }

            moveCount = 0; // check if any files need to be moved to C7/T7
            int textureCount = 0;
            List<string> chunk7List = new List<string>();
            List<string> tex7List = new List<string>();
            
            try
            {
                if (File.Exists(t7Path)) tex7List = GzsLib.ListArchiveContents<QarFile>(t7Path);
                if (File.Exists(c7Path)) chunk7List = GzsLib.ListArchiveContents<QarFile>(c7Path);
            } catch (Exception e)
            {
                Debug.LogLine(String.Format("[Error] GzsLib.ListArchiveContents exception: {0}", e.ToString()), Debug.LogLevel.Debug);
                throw e;
            }

            foreach (string oneFile in oneFiles)
            {
                if (modQarFiles.Contains(Tools.ToQarPath(oneFile)) || tex7List.Contains(oneFile) || chunk7List.Contains(oneFile)) continue;
                if (oneFile.Contains(".lua")) continue; // vanilla lua files must stay in 01
                if (oneFile.Contains(".ftex")) textureCount++;
                moveCount++;
            }
            if (moveCount > 0)
            {
                List<string> oneOut = oneFiles.ToList();

                if (textureCount > 0) // if non-snakebite textures exist, move them to t7
                {
                    Debug.LogLine("[DatMerge] Moving files to a_texture7.dat.", Debug.LogLevel.Debug);
                    List<string> texture7Files = new List<string>();
                    if (File.Exists(t7Path)) texture7Files = GzsLib.ExtractArchive<QarFile>(t7Path, "_working1");

                    foreach (string oneFile in oneFiles) // once 00 files have been moved, move 01 files into t7, c7.
                    {
                        if (modQarFiles.Contains(Tools.ToQarPath(oneFile))) continue;
                        if (oneFile.Contains(".ftex"))
                        {
                            sourceName = Path.Combine("_extr", Tools.ToWinPath(oneFile));
                            destName = Path.Combine("_working1", Tools.ToWinPath(oneFile)); // 01 -> texture7
                            destFolder = Path.GetDirectoryName(destName);

                            if (!texture7Files.Contains(oneFile)) texture7Files.Add(oneFile);
                            oneOut.Remove(oneFile);
                            if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                            if (!File.Exists(destName)) File.Move(sourceName, destName);
                        }
                    }
                    GzsLib.WriteQarArchive(t7Path + build_ext, "_working1", texture7Files, GzsLib.texture7Flags);
                }

                oneFiles = oneOut.ToList(); // update oneFiles to remove any .ftex already found
                if (oneFiles.Count > 0) // if any other files need to be moved, they go in chunk7
                {
                    Debug.LogLine("[DatMerge] Moving files to a_chunk7.dat.", Debug.LogLevel.Debug);
                    List<string> chunk7Files = new List<string>();
                    if (File.Exists(c7Path)) chunk7Files = GzsLib.ExtractArchive<QarFile>(c7Path, "_working2");

                    foreach (string oneFile in oneFiles) // once 00 files have been moved, move 01 files into t7, c7.
                    {
                        if (modQarFiles.Contains(Tools.ToQarPath(oneFile))) continue;
                        if (oneFile.Contains(".lua")) continue;

                        sourceName = Path.Combine("_extr", Tools.ToWinPath(oneFile));
                        destName = Path.Combine("_working2", Tools.ToWinPath(oneFile)); // 00 -> chunk7
                        destFolder = Path.GetDirectoryName(destName);

                        if (!chunk7Files.Contains(oneFile)) chunk7Files.Add(oneFile);
                        oneOut.Remove(oneFile);


                        if (!Directory.Exists(destFolder)) Directory.CreateDirectory(destFolder);
                        if (!File.Exists(destName)) File.Move(sourceName, destName);
                    }
                    GzsLib.WriteQarArchive(c7Path + build_ext, "_working2", chunk7Files, GzsLib.chunk7Flags); // rebuild chunk7 archive
                }
                GzsLib.WriteQarArchive(OnePath + build_ext, "_extr", oneOut, GzsLib.oneFlags); // rebuild 01 archive
            }
        }
Ejemplo n.º 16
0
        private static HashSet <string> MergePacks(ModEntry extractedModEntry, List <string> pullFromVanillas, List <string> pullFromMods)
        {
            HashSet <string> modQarZeroPaths = new HashSet <string>();

            foreach (ModQarEntry modQar in extractedModEntry.ModQarEntries)
            {
                string workingDestination = Path.Combine("_working0", Tools.ToWinPath(modQar.FilePath));
                if (!Directory.Exists(Path.GetDirectoryName(workingDestination)))
                {
                    Directory.CreateDirectory(Path.GetDirectoryName(workingDestination));
                }
                string modQarSource = Path.Combine("_extr", Tools.ToWinPath(modQar.FilePath));
                string existingQarSource;

                if (pullFromMods.FirstOrDefault(e => e == modQar.FilePath) != null)
                {
                    //Debug.LogLine(string.Format("{0}'s Qar file '{1}' will pull from _working0 (modded)", extractedModEntry.Name, modQar.FilePath));
                    existingQarSource = workingDestination;
                }
                else
                {
                    int indexToRemove = pullFromVanillas.FindIndex(m => m == modQar.FilePath); // remove from retrievalfilepaths and add to editlist
                    if (indexToRemove >= 0)
                    {
                        //Debug.LogLine(string.Format("{0}'s Qar file '{1}' will pull from _gameFpk (fresh game file)", extractedModEntry.Name, modQar.FilePath));
                        existingQarSource = Path.Combine("_gameFpk", Tools.ToWinPath(modQar.FilePath));
                        pullFromVanillas.RemoveAt(indexToRemove); pullFromMods.Add(modQar.FilePath);
                    }
                    else
                    {
                        //Debug.LogLine(string.Format("{0}'s Qar file '{1}' is non-native or not mergeable", extractedModEntry.Name, modQar.FilePath));
                        existingQarSource = null;
                        if (modQar.FilePath.EndsWith(".fpk") || modQar.FilePath.EndsWith(".fpkd"))
                        {
                            pullFromMods.Add(modQar.FilePath); // for merging non-native fpk files consecutively
                        }
                    }
                }

                if (existingQarSource != null)
                {
                    var pulledPack = GzsLib.ExtractArchive <FpkFile>(existingQarSource, "_build");
                    var extrPack   = GzsLib.ExtractArchive <FpkFile>(modQarSource, "_build");
                    pulledPack = pulledPack.Union(extrPack).ToList();
                    //foreach(string file in extrPack) Debug.LogLine(string.Format("{0} is listed in the archive extr", file));
                    //TODO: merge referenced from mod archive to (but then that would probably be tricky keeping track of for Unmerge)
                    //I think only fpks have references (not fpkd), but whatev.
                    var fpkReferences = GzsLib.GetFpkReferences(existingQarSource);
                    GzsLib.WriteFpkArchive(workingDestination, "_build", pulledPack, fpkReferences);
                }
                else
                {
                    File.Copy(modQarSource, workingDestination, true);
                }

                if (!modQar.FilePath.Contains(".ftex"))
                {
                    //Debug.LogLine(string.Format("Adding {0}'s Qar file '{1}' to 00.dat", extractedModEntry.Name, modQar.FilePath));
                    modQarZeroPaths.Add(Tools.ToWinPath(modQar.FilePath));
                }
            }

            return(modQarZeroPaths);
        }
Ejemplo n.º 17
0
        public static bool UninstallMod(ModEntry mod)
        {
            Debug.LogLine(String.Format("[Mod] Uninstall started: {0}", mod.Name), Debug.LogLevel.Basic);

            CleanupFolders();

            // Extract game archive
            var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working");

            // List all FPKs in mod
            List <string> modFpks = new List <string>();

            foreach (ModFpkEntry fpkEntry in mod.ModFpkEntries)
            {
                if (!modFpks.Contains(fpkEntry.FpkFile))
                {
                    modFpks.Add(fpkEntry.FpkFile);
                }
            }

            var gameData = SettingsManager.GetGameData();

            // Extract FPK
            foreach (string fpk in modFpks)
            {
                string fpkName    = Path.GetFileName(fpk);
                string fpkDatPath = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, fpk));
                if (fpkDatPath == null)
                {
                    continue;
                }
                var fpkFile = GzsLib.ExtractArchive <FpkFile>(Path.Combine("_working", Tools.ToWinPath(fpkDatPath)), "_modfpk");

                // Remove all mod fpk files from fpk
                foreach (ModFpkEntry fpkEntry in mod.ModFpkEntries)
                {
                    Debug.LogLine(String.Format("[Mod] Removing {1}\\{0}", Tools.ToWinPath(fpkEntry.FilePath), fpkName), Debug.LogLevel.Debug);
                    fpkFile.RemoveAll(file => Tools.ToQarPath(file) == Tools.ToQarPath(fpkEntry.FilePath));
                }

                var gameFpks = gameData.GameFpkEntries.ToList();

                // remove all merged files from fpk
                foreach (ModFpkEntry gameFpkFile in gameFpks)
                {
                    if (Tools.ToQarPath(gameFpkFile.FpkFile) == Tools.ToQarPath(fpk) && gameFpkFile.SourceType == FileSource.Merged)
                    {
                        Debug.LogLine(String.Format("[Mod] Removing merged file {0}", gameFpkFile.FilePath));
                        fpkFile.RemoveAll(entry => entry == gameFpkFile.FilePath);
                        gameData.GameFpkEntries.Remove(gameFpkFile);
                    }
                }

                // remove fpk if no files left
                if (fpkFile.Count == 0)
                {
                    Debug.LogLine(String.Format("[Mod] {0} is empty, removing", fpkName), Debug.LogLevel.Debug);
                    zeroFiles.RemoveAll(file => Tools.CompareHashes(file, fpk));
                    gameData.GameQarEntries.RemoveAll(file => Tools.CompareHashes(file.FilePath, fpk));
                }
                else
                {
                    Debug.LogLine(String.Format("[Mod] Rebuilding {0}", fpk), Debug.LogLevel.Debug);
                    // rebuild fpk from base file
                    var baseData = GzsLib.ReadBaseData();

                    var oneFiles  = baseData.FileList.FindAll(entry => entry.QarFile == "01.dat");
                    var baseFiles = baseData.FileList.FindAll(entry => entry.QarFile != "01.dat");

                    // Check for FPKs in 00.dat first
                    GameFile file = oneFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                    if (file != null)
                    {
                        // Extract base FPK files
                        GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\0\\01.dat"), file.FileHash, "_working\\temp.fpk");
                        var gameFpk = GzsLib.ExtractArchive <FpkFile>("_working\\temp.fpk", "_gamefpk");

                        // Add merged base files to game file database
                        var mCount = 0;
                        foreach (var fpkF in gameFpk)
                        {
                            if (!fpkFile.Contains(fpkF))
                            {
                                gameData.GameFpkEntries.Add(new ModFpkEntry()
                                {
                                    FpkFile = fpk, FilePath = fpkF, SourceType = FileSource.Merged, SourceName = file.QarFile
                                });
                                mCount++;
                            }
                        }

                        Debug.LogLine(String.Format("[Mod] {0} files restored from {1}", mCount, file.QarFile), Debug.LogLevel.Debug);

                        // Copy remaining files over base FPK
                        foreach (string mFile in fpkFile)
                        {
                            string fDir = Path.GetDirectoryName(mFile);
                            if (!Directory.Exists(Path.Combine("_gamefpk", fDir)))
                            {
                                Directory.CreateDirectory(Path.Combine("_gamefpk", fDir));
                            }
                            Debug.LogLine(String.Format("[Mod] Merging existing file: {0}", mFile));
                            File.Copy(Path.Combine("_modfpk", mFile), Path.Combine(Path.Combine("_gamefpk", mFile)), true);
                            if (!gameFpk.Contains(mFile))
                            {
                                gameFpk.Add(mFile);
                            }
                        }

                        // Rebuild FPK
                        GzsLib.WriteFpkArchive(Path.Combine("_working", Tools.ToWinPath(fpkDatPath)), "_gamefpk", gameFpk);
                        Directory.Delete("_gamefpk", true);
                        Directory.Delete("_modfpk", true);
                        continue; // don't check base data if it's in 01
                    }

                    // check base files for FPK
                    file = baseFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                    if (file != null)
                    {
                        // Extract base FPK files
                        GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\" + file.QarFile), file.FileHash, "_working\\temp.fpk");
                        var gameFpk = GzsLib.ExtractArchive <FpkFile>("_working\\temp.fpk", "_gamefpk");

                        // Add merged base files to game file database
                        var mCount = 0;
                        foreach (var fpkF in gameFpk)
                        {
                            if (!fpkFile.Contains(fpkF))
                            {
                                gameData.GameFpkEntries.Add(new ModFpkEntry()
                                {
                                    FpkFile = fpk, FilePath = fpkF, SourceType = FileSource.Merged, SourceName = file.QarFile
                                });
                                mCount++;
                            }
                        }

                        Debug.LogLine(String.Format("[Mod] {0} files restored from {1}", mCount, file.QarFile), Debug.LogLevel.Debug);
                        // Copy remaining files over base FPK
                        foreach (string mFile in fpkFile)
                        {
                            string fDir = Path.GetDirectoryName(mFile);
                            if (!Directory.Exists(Path.Combine("_gamefpk", fDir)))
                            {
                                Directory.CreateDirectory(Path.Combine("_gamefpk", fDir));
                            }
                            Debug.LogLine(String.Format("[Mod] Merging existing file: {0}", mFile));
                            File.Copy(Path.Combine("_modfpk", mFile), Path.Combine(Path.Combine("_gamefpk", mFile)), true);
                            if (!gameFpk.Contains(mFile))
                            {
                                gameFpk.Add(mFile);
                            }
                        }

                        // Rebuild FPK
                        GzsLib.WriteFpkArchive(Path.Combine("_working", Tools.ToWinPath(fpk)), "_gamefpk", gameFpk);
                        Directory.Delete("_gamefpk", true);
                        Directory.Delete("_modfpk", true);
                    }
                }
            }

            SettingsManager.SetGameData(gameData);

            // Remove all mod files from 01.dat
            foreach (ModQarEntry qarEntry in mod.ModQarEntries)
            {
                string fExt = Path.GetExtension(qarEntry.FilePath);
                if (!fExt.Contains(".fpk"))
                {
                    zeroFiles.RemoveAll(file => Tools.CompareHashes(file, qarEntry.FilePath));
                }
            }

            Debug.LogLine("[Mod] Rebuilding game archive", Debug.LogLevel.Basic);
            // Rebuild 01.dat
            GzsLib.WriteQarArchive(ZeroPath, "_working", zeroFiles, 3150048);
            SettingsManager.UpdateDatHash();

            SettingsManager.RemoveMod(mod);

            CleanupDatabase();

            CleanupFolders();
            Debug.LogLine("[Mod] Uninstall complete", Debug.LogLevel.Basic);

            return(true);
        }
Ejemplo n.º 18
0
        /// <summary>
        /// overwrites existing mods with the set of mods stored in the .MGSVPreset file
        /// </summary>
        public static bool LoadPreset(string presetFilePath)
        {
            bool panicMode = (!File.Exists(ZeroPath) || !File.Exists(OnePath) || !File.Exists(SnakeBiteSettings));
            bool success   = false;

            ModManager.CleanupFolders();
            SettingsManager manager = new SettingsManager(SnakeBiteSettings);
            List <string>   existingExternalFiles = new List <string>();
            List <string>   fileEntryDirs         = new List <string>();

            try
            {
                existingExternalFiles = manager.GetModExternalFiles();
            }
            catch
            {
                panicMode = true;
            }
            try
            {
                if (!panicMode)
                {
                    Debug.LogLine("[LoadPreset] Storing backups of existing files...", Debug.LogLevel.Basic);
                    foreach (string gameFile in existingExternalFiles)
                    {
                        string gameFilePath = Path.Combine(GameDir, Tools.ToWinPath(gameFile));
                        if (File.Exists(gameFilePath)) // only stores backups of managed files
                        {
                            Debug.LogLine(string.Format("[LoadPreset] Storing backup: {0}", gameFile), Debug.LogLevel.Basic);
                            fileEntryDirs.Add(Path.GetDirectoryName(gameFilePath));
                            if (File.Exists(gameFilePath + build_ext))
                            {
                                File.Delete(gameFilePath + build_ext);
                            }
                            File.Move(gameFilePath, gameFilePath + build_ext);
                        }
                    }
                    Debug.LogLine("[LoadPreset] Storing backup: 00.dat", Debug.LogLevel.Basic);
                    File.Copy(ZeroPath, ZeroPath + build_ext, true);

                    Debug.LogLine("[LoadPreset] Storing backup: 01.dat", Debug.LogLevel.Basic);
                    File.Copy(OnePath, OnePath + build_ext, true);

                    Debug.LogLine("[LoadPreset] Storing backup: snakebite.xml", Debug.LogLevel.Basic);
                    File.Copy(SnakeBiteSettings, SnakeBiteSettings + build_ext, true);
                }
                else
                {
                    Debug.LogLine("[LoadPreset] Critical file(s) are disfunctional or not found, skipping backup procedure", Debug.LogLevel.Basic);
                }

                Debug.LogLine("[LoadPreset] Importing preset files", Debug.LogLevel.Basic);
                FastZip unzipper = new FastZip();
                unzipper.ExtractZip(presetFilePath, GameDir, "(.*?)");

                Debug.LogLine("[LoadPreset] Import Complete", Debug.LogLevel.Basic);
                success = true;
            }
            catch (Exception e)
            {
                MessageBox.Show("An error has occurred and the preset was not imported.\nException: " + e);
                if (!panicMode)
                {
                    Debug.LogLine("[LoadPreset] Restoring backup files", Debug.LogLevel.Basic);

                    File.Copy(ZeroPath + build_ext, ZeroPath, true);
                    File.Copy(OnePath + build_ext, OnePath, true);
                    File.Copy(SnakeBiteSettings + build_ext, SnakeBiteSettings, true);

                    foreach (string gameFile in existingExternalFiles)
                    {
                        string gameFilePath = Path.Combine(GameDir, Tools.ToWinPath(gameFile));
                        if (File.Exists(gameFilePath + build_ext))
                        {
                            File.Copy(gameFilePath + build_ext, gameFilePath, true);
                        }
                    }
                }
            }
            finally
            {
                if (!panicMode)
                {
                    Debug.LogLine("[LoadPreset] Removing backup files", Debug.LogLevel.Basic);
                    foreach (string gameFile in existingExternalFiles)
                    {
                        string gameFilePath = Path.Combine(GameDir, Tools.ToWinPath(gameFile));
                        if (File.Exists(gameFilePath))
                        {
                            File.Delete(gameFilePath + build_ext);
                        }
                    }

                    foreach (string fileEntryDir in fileEntryDirs)
                    {
                        if (Directory.Exists(fileEntryDir))
                        {
                            try
                            {
                                if (Directory.GetFiles(fileEntryDir).Length == 0)
                                {
                                    Debug.LogLine(String.Format("[SB_Build] deleting empty folder: {0}", fileEntryDir), Debug.LogLevel.All);
                                    Directory.Delete(fileEntryDir);
                                }
                            }

                            catch
                            {
                                Debug.LogLine("[Uninstall] Could not delete: " + fileEntryDir);
                            }
                        }
                    }
                    File.Delete(ZeroPath + build_ext);
                    File.Delete(OnePath + build_ext);
                    File.Delete(SnakeBiteSettings + build_ext);
                }
            }

            return(success);
        }
Ejemplo n.º 19
0
        public static bool InstallMod(string ModFile)
        {
            CleanupFolders();

            Debug.LogLine(String.Format("[Mod] Installation started: {0}", ModFile), Debug.LogLevel.Basic);

            // Extract game archive
            var zeroFiles = GzsLib.ExtractArchive <QarFile>(ZeroPath, "_working");

            // Extract mod data
            FastZip unzipper = new FastZip();

            unzipper.ExtractZip(ModFile, "_extr", "(.*?)");

            // Load mod metadata
            ModEntry metaData = new ModEntry("_extr\\metadata.xml");

            // Build a list of FPKs contained in mod
            List <string> modFpks = new List <string>();

            foreach (ModFpkEntry fpkEntry in metaData.ModFpkEntries)
            {
                if (!modFpks.Contains(fpkEntry.FpkFile))
                {
                    modFpks.Add(fpkEntry.FpkFile);
                }
            }

            List <string>      mergeFpks  = new List <string>();
            List <ModQarEntry> MergeFiles = new List <ModQarEntry>();

            Debug.LogLine("[Mod] Checking existing game data", Debug.LogLevel.Basic);

            // Check for FPKs in 00.dat
            foreach (string fpk in modFpks)
            {
                string datFile = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, fpk));
                if (datFile != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(datFile)))
                    {
                        continue;
                    }
                    mergeFpks.Add(fpk);

                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = fpk, SourceType = FileSource.Merged, SourceName = "00.dat"
                    });
                }
            }

            var gameData = GzsLib.ReadBaseData();

            var oneFiles  = gameData.FileList.FindAll(entry => entry.QarFile == "01.dat");
            var baseFiles = gameData.FileList.FindAll(entry => entry.QarFile != "01.dat");

            // Check for FPKs in 01.dat
            foreach (string fpk in modFpks)
            {
                GameFile file = oneFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                if (file != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(file.FilePath)))
                    {
                        continue;
                    }

                    // Create destination directory
                    string destDirectory = Path.Combine("_working", Path.GetDirectoryName(Tools.ToWinPath(file.FilePath)));
                    if (!Directory.Exists(destDirectory))
                    {
                        Directory.CreateDirectory(destDirectory);
                    }

                    // Extract file into dat directory
                    var ex = GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\0\\01.dat"), file.FileHash, Path.Combine("_working", Tools.ToWinPath(file.FilePath)));
                    mergeFpks.Add(Tools.ToQarPath(file.FilePath));

                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = file.FilePath, SourceType = FileSource.Merged, SourceName = "01.dat"
                    });

                    if (zeroFiles.FirstOrDefault(datFile => Tools.CompareHashes(datFile, file.FilePath)) == null)
                    {
                        zeroFiles.Add(Tools.ToWinPath(file.FilePath));
                    }
                }
            }

            // Check for FPKs in base data
            foreach (string fpk in modFpks)
            {
                GameFile file = baseFiles.FirstOrDefault(entry => entry.FileHash == Tools.NameToHash(fpk));
                if (file != null)
                {
                    if (mergeFpks.Contains(Tools.ToQarPath(file.FilePath)))
                    {
                        continue;
                    }

                    // Create destination directory
                    string destDirectory = Path.Combine("_working", Path.GetDirectoryName(Tools.ToWinPath(file.FilePath)));
                    if (!Directory.Exists(destDirectory))
                    {
                        Directory.CreateDirectory(destDirectory);
                    }

                    // Extract file into dat directory
                    var ex = GzsLib.ExtractFileByHash <QarFile>(Path.Combine(GameDir, "master\\" + file.QarFile), file.FileHash, Path.Combine("_working", Tools.ToWinPath(file.FilePath)));
                    mergeFpks.Add(Tools.ToQarPath(file.FilePath));
                    MergeFiles.Add(new ModQarEntry()
                    {
                        FilePath = file.FilePath, SourceType = FileSource.Merged, SourceName = file.QarFile
                    });

                    if (zeroFiles.FirstOrDefault(datFile => Tools.CompareHashes(datFile, file.FilePath)) == null)
                    {
                        zeroFiles.Add(Tools.ToWinPath(file.FilePath));
                    }
                }
            }

            Debug.LogLine(String.Format("[Mod] Merging {0} FPK files", MergeFiles.Count), Debug.LogLevel.Basic);

            var g = SettingsManager.GetGameData();

            // Merge FPK files
            foreach (ModQarEntry gf in MergeFiles)
            {
                Debug.LogLine(String.Format("[Mod] Starting merge: {0} ({1})", gf.FilePath, gf.SourceName), Debug.LogLevel.Debug);
                // Extract game FPK
                string fpkDatPath = zeroFiles.FirstOrDefault(file => Tools.CompareHashes(file, gf.FilePath));
                string fpkPath    = Path.Combine("_working", Tools.ToWinPath(fpkDatPath));
                var    gameFpk    = GzsLib.ExtractArchive <FpkFile>(fpkPath, "_gamefpk");

                // Extract mod FPK
                var exFpk = GzsLib.ExtractArchive <FpkFile>(Path.Combine("_extr", Tools.ToWinPath(gf.FilePath)), "_modfpk");

                // Add file to gamedata info
                var q = g.GameQarEntries.FirstOrDefault(entry => entry.FilePath == gf.FilePath);
                if (q == null)
                {
                    g.GameQarEntries.Add(new ModQarEntry()
                    {
                        FilePath = Tools.ToQarPath(gf.FilePath), SourceType = gf.SourceType, SourceName = gf.SourceName, Hash = Tools.NameToHash(gf.FilePath)
                    });
                }

                foreach (string f in gameFpk)
                {
                    var c = exFpk.FirstOrDefault(entry => Tools.CompareHashes(entry, f));
                    if (c == null)
                    {
                        if (g.GameFpkEntries.FirstOrDefault(entry => Tools.CompareHashes(entry.FpkFile, gf.FilePath) && Tools.CompareNames(entry.FilePath, f)) == null)
                        {
                            g.GameFpkEntries.Add(new ModFpkEntry()
                            {
                                FpkFile = Tools.ToQarPath(gf.FilePath), FilePath = f, SourceType = gf.SourceType, SourceName = gf.SourceName
                            });
                        }
                    }
                }

                // Merge contents
                foreach (string fileName in exFpk)
                {
                    string fileDir    = (Path.Combine("_gamefpk", Path.GetDirectoryName(fileName)));
                    string sourceFile = Path.Combine("_modfpk", fileName);
                    string destFile   = Path.Combine("_gamefpk", fileName);

                    Debug.LogLine(String.Format("[Mod] Copying file: {0}", fileName), Debug.LogLevel.All);

                    if (!Directory.Exists(fileDir))
                    {
                        Directory.CreateDirectory(fileDir);
                    }
                    File.Copy(sourceFile, destFile, true);
                    if (!gameFpk.Contains(fileName))
                    {
                        gameFpk.Add(Tools.ToQarPath(fileName));
                    }
                }

                // Rebuild game FPK
                GzsLib.WriteFpkArchive(fpkPath, "_gamefpk", gameFpk);
                if (!zeroFiles.Contains(Tools.ToWinPath(gf.FilePath)))
                {
                    zeroFiles.Add(Tools.ToWinPath(gf.FilePath));
                }
                Directory.Delete("_modfpk", true);
                Directory.Delete("_gamefpk", true);
                Debug.LogLine(String.Format("[Mod] Merge complete"), Debug.LogLevel.Debug);
            }

            SettingsManager.SetGameData(g);

            Debug.LogLine("[Mod] Copying remaining mod files", Debug.LogLevel.Basic);

            // Copy files for 01.dat, ignoring merged FPKs
            foreach (ModQarEntry modEntry in metaData.ModQarEntries)
            {
                if (!zeroFiles.Contains(Tools.ToWinPath(modEntry.FilePath)))
                {
                    zeroFiles.Add(Tools.ToWinPath(modEntry.FilePath));
                }

                if (modEntry.FilePath.Contains(".fpk"))
                {
                    if (mergeFpks.Count(fpk => Tools.CompareHashes(fpk, modEntry.FilePath)) > 0)
                    {
                        continue;
                    }
                }

                string sourceFile = Path.Combine("_extr", Tools.ToWinPath(modEntry.FilePath));
                string destFile   = Path.Combine("_working", Tools.ToWinPath(modEntry.FilePath));
                string destDir    = Path.GetDirectoryName(destFile);

                Debug.LogLine(String.Format("[Mod] Copying file: {0}", modEntry.FilePath), Debug.LogLevel.All);
                if (!Directory.Exists(destDir))
                {
                    Directory.CreateDirectory(destDir);
                }
                File.Copy(sourceFile, destFile, true);
            }

            // Rebuild 01.dat
            Debug.LogLine("[Mod] Rebuilding game archive", Debug.LogLevel.Basic);
            GzsLib.WriteQarArchive(ZeroPath, "_working", zeroFiles, 3150048);

            SettingsManager.UpdateDatHash();

            SettingsManager.AddMod(metaData);

            Debug.LogLine("[Mod] Running database cleanup", Debug.LogLevel.Debug);
            CleanupDatabase();

            CleanupFolders();

            Debug.LogLine("[Mod] Installation finished", Debug.LogLevel.Basic);

            return(true);
        }