Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     currentState = State.Normal;
     cooldownDuration = stunDuration;
     myMovement =GetComponent<Server.PlayerMovement>();
     myRenderer = GetComponent<SpriteRenderer>();
     networker = transform.parent.GetComponent<NetworkMessenger>();
 }
Ejemplo n.º 2
0
 public void InitializeOnServer()
 {
     playerMovement = gameObject.GetComponentInChildren<Server.PlayerMovement>();
 }