Ejemplo n.º 1
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile from = sender.Mobile;

            switch (info.ButtonID)
            {
            case 0:     // Close
            {
                Handling.EndSelf();
                return;
            }

            case 1:     // Start
            {
                if (FilledTeams(Handling) < 2)
                {
                    Handling.EchoMessage("You must have at least two participating teams to start a duel.");
                    from.SendGump(new RVSSetup_Main(Handling));
                    return;
                }
                else if (!CheckLoggedIn())
                {
                    Handling.EchoMessage("One or more players participating in this duel have logged out, duel start delayed.");
                    from.SendGump(new RVSSetup_Main(Handling));
                    return;
                }
                else if (!AllAlive())
                {
                    Handling.EchoMessage("Not all players participating in the duel are alive, duel start delayed.");
                    from.SendGump(new RVSSetup_Main(Handling));
                    return;
                }
                else         // Start RVS
                {
                    Handling.UpdateAllPending();
                    return;
                }
            }

            case 2:     // Rules
            {
                from.SendGump(new RVSSetup_Rules(Handling));
                from.SendMessage("If the box next to something is checked, it is allowed.");
                return;
            }

            case 3:     // Add A Team
            {
                if (Handling.Teams.Count >= 8)
                {
                    from.SendMessage("There is a maximum of 8 teams");
                    from.SendGump(new RVSSetup_Main(Handling));
                    return;
                }

                RVS_Team toadd = new RVS_Team((Handling.Teams.Count + 1));
                toadd.Players.Add("@null");
                Handling.Teams.Add((Handling.Teams.Count + 1), toadd);
                from.SendGump(new RVSSetup_Main(Handling));
                return;
            }

            case 4:     // Remove A Team
            {
                if (Handling.Teams.Count <= 2)
                {
                    from.SendMessage("Cannot have less then 2 teams.");
                    from.SendGump(new RVSSetup_Main(Handling));
                    return;
                }

                RVS_Team toremove = (RVS_Team)Handling.Teams[Handling.Teams.Count];

                if (toremove.Players.Count <= 1 && toremove.Players[0] == "@null")
                {
                    Handling.Teams.Remove(Handling.Teams.Count);
                }
                else
                {
                    from.SendMessage("You can not remove a team that contains players, move the players to a higher team.");
                }

                from.SendGump(new RVSSetup_Main(Handling));
                return;
            }

            case 5:     // Set Buy In
            {
                if (FilledTeams(Handling) != 1)
                {
                    from.SendMessage("You cannot set the duel buy in after you have already added players.");
                    from.SendGump(new RVSSetup_Main(Handling));
                    return;
                }

                from.SendGump(new RVSSetup_SetBuyIn(Handling));
                return;
            }
            }

            if (info.ButtonID >= 6)
            {
                int id = (info.ButtonID - 5);
                from.SendGump(new RVSSetup_ParticipantSetup(Handling, id));
            }
        }
Ejemplo n.º 2
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            Mobile from = sender.Mobile;

            switch (info.ButtonID)
            {
            case 0:     // Close
            {
                PlayerMobile pm = (PlayerMobile)Handeling.Teams[TeamID].Players[Index];
                Handeling.Teams[TeamID].Players[Index] = "@null";
                Handeling.Teams[TeamID].Accepted.Remove(pm);
                Handeling.EchoMessage(String.Format("{0} has declined the duel, and has been removed.", pm.Name));
                Handeling.RefundBuyIn(pm);

                Handeling.SendControllerSetup();
                break;
            }

            case 1:     //Monsters, Used to be Spells
            {
                from.SendGump(new RVSSetup_Rules_Monsters_View(Handeling, TeamID, Index));
                //from.SendGump(new RVSSetup_Rules_Spells_View(Handeling, TeamID, Index));
                break;
            }

            case 2:     // Combat Abilities
            {
                from.SendGump(new RVSSetup_Rules_Combat_View(Handeling, TeamID, Index));
                break;
            }

            case 3:     // Skills
            {
                from.SendGump(new RVSSetup_Rules_Skills_View(Handeling, TeamID, Index));
                break;
            }

            case 4:      // Weapons
            {
                from.SendGump(new RVSSetup_Rules_Weapons_View(Handeling, TeamID, Index));
                break;
            }

            case 5:     // Armor
            {
                from.SendGump(new RVSSetup_Rules_Armor_View(Handeling, TeamID, Index));
                break;
            }

            case 6:     // Items
            {
                from.SendGump(new RVSSetup_Rules_Items_View(Handeling, TeamID, Index));
                break;
            }

            case 7:     // Samurai
            {
                from.SendGump(new RVSSetup_Rules_Samurai_View(Handeling, TeamID, Index));
                break;
            }

            case 8:     // Chivalry
            {
                from.SendGump(new RVSSetup_Rules_Chivalry_View(Handeling, TeamID, Index));
                break;
            }

            case 9:     // Necromancy
            {
                from.SendGump(new RVSSetup_Rules_Necromancy_View(Handeling, TeamID, Index));
                break;
            }

            case 10:     // Ninjitsu
            {
                from.SendGump(new RVSSetup_Rules_Ninjitsu_View(Handeling, TeamID, Index));
                break;
            }

            case 11:     //Accepted
            {
                PlayerMobile pm = (PlayerMobile)Handeling.Teams[TeamID].Players[Index];
                Handeling.Teams[TeamID].Accepted[pm] = true;
                Handeling.UpdateAllPending();
                Handeling.EchoMessage(String.Format("{0} has accepted the duel.", pm.Name));
                break;
            }
            }

            if (info.ButtonID > 11)
            {
                int teamid2 = (info.ButtonID - 11);
                from.SendGump(new RVSSetup_ViewParticipants(Handeling, TeamID, Index, teamid2));
            }
        }